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Roughing in Characters. CGDD 4113. Main IDEA for this lecture. Start with a polygon Get rough shape of body Tweak body. Torso. Edit Mesh -> Keep Faces Together Start with a cube Inputs (Channel box)-> Subdvisions Width = 2 Scale along two axes
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Roughing in Characters CGDD 4113
Main IDEA for this lecture • Start with a polygon • Get rough shape of body • Tweak body
Torso • Edit Mesh->Keep Faces Together • Start with a cube • Inputs (Channel box)->Subdvisions Width = 2 • Scale along two axes • This represents the pelvis of your character
Extruding Faces • This will form the torso • Extrude faces by: • Right-clicking and hold on the object, then “Faces” • Select both top faces • Edit Mesh->Extrude • Modify position/scale/rotation • Repeat
Chest Waist Pelvis
3 key Convert geometry through Modify->Convert->Smooth Mesh Preview to Polygons
Legs • Turn off Edit Mesh->Keep Faces Together! • Do each leg separately the first extrude!f • Extrude the bottom faces (of pelvis) • Make • Knees • Ankles • Heels • Then extrude front faces for feet (but not toes)
Notice a few things • Waist is small • Chest is large • Haunches are large • Feet are large
Arms • Similar process as legs, but • Start with small extrude and • Select both sides (for both arms) • Note that arms/shoulders should be slightly further back • Make • Shoulder (small) • Elbows • Wrists • Palm
Tweaking • Pull exact middle of chest out (while in ‘3’ mode) • Make butt a bit bigger • Made waist even smaller (for arched back) • Scale down legs and adjust proportions
Edge Loops(Edit Mesh -> Insert Edge Loop, Offset Edge loop, Slide Edge Tool)
Flat Feet • To flatten the feet • Extrude • Immediately scale • Make sure Reflection isturned off!
Tricky Toes Start here • Hero has 3 toes, so we need 3 faces to extrude • Need to useEdit Mesh -> Split Polygon Tool • Help visualize by toggling between 1 & 2 Start here
The Hand – Same thing • Subtle – had to move down “paddy” part of finger after scale (dangling)
Mirroring • Select the faces from one half of your model, then delete them! • Edit -> Duplicate Special-> □ and • Reset Settings • Geometry Type = Instance • Set Scale X to -1
Remirroring the Geometry(Mesh->Mirror Cut, Translate X to 0.0)
Modify->Convert->Smooth Mesh Preview(maybe set Divisions to 1 instead of 2)
Lattice Deformation(Create Deformers->Lattice) • Good for creating “one off” characters