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956121 Yagun Wu

A Noncooperative Game-Theoretic Framework for Radio Resource Management in 4G Heterogeneous Wireless Access Networks. 956121 Yagun Wu. Outline. Different Wireless Network Type Radio Resource Management Network-level Bandwidth Allocation and Capacity Reservation

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956121 Yagun Wu

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  1. A Noncooperative Game-Theoretic Framework for Radio Resource Management in 4G Heterogeneous Wireless Access Networks 956121 Yagun Wu

  2. Outline • Different Wireless Network Type • Radio Resource Management • Network-level Bandwidth Allocation and Capacity Reservation • Connection-level Bandwidth Allocation and Admission Control • Performance Evaluation • Conclusions

  3. Different Wireless Network Type • A heterogeneous wireless access environment consisting of IEEE 802.11 WLAN, CDMA cellular network, and IEEE 802.16 WMAN radio interfaces.

  4. Radio Resource Management • RRM framework: • Network-level bandwidth allocation for a service area. • Capacity reservation for the different types of connections. • Connection-level bandwidth allocation. • Admission control.

  5. Radio Resource Management

  6. Network-level Bandwidth Allocation • In network-level bandwidth allocation, the available bandwidth from different access networks is assigned to the service areas so that all of the service providers are satisfied with the allocation. • It is required to ensure that a particular amount of bandwidth is reserved for each service area that is not affected by sudden traffic fluctuations in other service areas.

  7. Noncooperative Game for Network-Level Bandwidth Allocation • Utility function: • The utility of network i for an allocated bandwidth of b to connection x, w, and are constants indicating the scale and the shape of the utility function. • Using an M/M/m/m queueing model to obtain the average number

  8. Noncooperative Game for Network-Level Bandwidth Allocation • The formulation of the noncooperative game

  9. Noncooperative Game for Network-Level Bandwidth Allocation • The payoff for the WMAN is given as follows:

  10. Noncooperative Game for Network-Level Bandwidth Allocation • The payoff for the cellular networks is given as follows:

  11. Noncooperative Game for Network-Level Bandwidth Allocation • The pure strategy pair is a Nash equilibrium if: • To maximize the utility of the WMAN, that is: • For cellular:

  12. Noncooperative Game for Network-Level Bandwidth Allocation

  13. Capacity Reservation • To achieve prioritization among new and handoff connections, a portion of system capacity in a service area needs to be reserved for high-priority connections (for example, vertical and horizontal handoff connections). • A bargaining game for capacity reservation since all types of connections (that is, new and handoff connections) in a particular service area need to share the limited bandwidth (that is, capacity) offered by each network.

  14. Bargaining game for Capacity Reservation • The utility function:

  15. Bargaining game for Capacity Reservation • The bargaining game formulation for capacity reservation can be described as follows:

  16. Bargaining game for Capacity Reservation • The bargaining game is formulated as: • That is, the equilibrium of the bargaining game is the utility triplet such that:

  17. Connection-level Bandwidth Allocation • Connection-level allocation is performed in each service area upon arrival/departure of a connection. • Formulation of the game:

  18. Connection-level Bandwidth Allocation • The revenue: • The cost: • The profit of network I in offering bandwidth pi to an arriving connection is then defined as follows: • F of i is the weight of cost function for network i.

  19. Connection-level Bandwidth Allocation • A Heuristic Search Algorithm to Compute the Nash Equilibrium: • Mathematically, the Nash equilibrium is given as follows:

  20. Connection-level Bandwidth Allocation

  21. Connection-level Bandwidth Allocation • When a connection departs a service area, the bandwidth released from the departing connection is distributed among the ongoing connections. The distribution of bandwidth is based on the current amount of allocated bandwidth to the ongoing connections as follows:

  22. Admission Control The admission control algorithm ensures that the requested bandwidth of an incoming connection is satisfied when it is admitted, the following condition is checked: a. b.

  23. Performance Evaluation

  24. Performance Evaluation Capacity reservation

  25. Performance Evaluation • Connection-level allocation • Best response functions of (a) WMAN and cellular network in-service area 2, and (b) WMAN, cellular network, and WLAN in-service area 3.

  26. Performance Evaluation • Bandwidth adaption • (a) The amount of bandwidth offered by each network and (b) the total amount of bandwidth received by a new connection.

  27. Performance Evaluation • Performance of admission control • (a) Average amount of allocated bandwidth per connection and (b) new connection blocking probability. • (a) Horizontal and (b) vertical handoff connection dropping probability.

  28. Conclusion • We have presented a game-theoretic framework for RRM in heterogeneous wireless access networks consisting of WMAN, cellular networks, and WLANs. • This framework provides a fair resource allocation in the different service areas while satisfying both the service providers’ and the users’ requirements. • Also, it can adapt to both long-term and short-term variations of network resources and traffic load conditions. The performances of the different components of this framework, namely, network-level bandwidth allocation, capacity reservation, connection-level bandwidth allocation, and admission control have been analyzed.

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