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Thank you for your previous support of the Alice project. Let’s see what you’ve helped make possible….

Thank you for your previous support of the Alice project. Let’s see what you’ve helped make possible…. Alice. Getting students interesting in computing again PI: Randy Pausch pausch@cmu.edu Carnegie Mellon University. For more information…. www.alice.org. For the last 25 years….

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Thank you for your previous support of the Alice project. Let’s see what you’ve helped make possible….

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  1. Thank you for your previous support of the Alice project. • Let’s see what you’ve helped make possible….

  2. Alice Getting students interesting in computing againPI: Randy Pauschpausch@cmu.eduCarnegie Mellon University For more information… www.alice.org

  3. For the last 25 years… • We have taught computer programming the same way: • Students types his/her program with the keyboard • There is a frustrating need to get the syntax correct • The program produces textual output • 25 years ago, producing textual output was cool; it isn’t now. The Java Program: class HelloWorldApp { public static void main(String[] args) { System.out.println("Hello World!"); } } Prints Out: Hello World!

  4. We have lost over 50% ofCS majors in the last 7 years • http://www.cra.org/CRN/articles/march06/vegso.html Median Per Dept. Total

  5. The Alice System (www.alice.org) • Allows students to learn computer programming more easily • Drag-and-Drop editor for creating programs • Programs are 3D movies or games • Alice has been formally shown to improve learning and retention in college students • The approach of “telling stories with 3D movies” has been formally shown to motivate middle school girls • Provided free (open source) by Carnegie Mellon • Runs on Windows, Mactinosh, and Linux

  6. Live Demo

  7. We steal from the best… • Walt Disney Imagineering’s “Player” for interactive 3d content • Alan Kay/Squeak for the drag-and-drop interface

  8. Alice has always been free.Alice will always continue to be free.

  9. Pedagogically: Why Alice Works • No syntax-based frustration • Data is visible; changes are animated; you can see what is happening • Highly motivating

  10. Seven textbooks have beenwritten based on Alice.

  11. Roughly 10% of US Colleges Already Teach With Alice • Highest penetration at Community Colleges (where need is greatest) • Primarily Used for “CS1”, “pre-CS1”, and “computer literacy” courses.

  12. Last 12 months, at www.alice.org • 3.5 million page views • 528,000 unique visitors • 158,000 IP addresses performed 440,540 downloads of the system. • (this excludes CD/textbook distribution)

  13. Alice helps at-risk CS majors

  14. Alice helps at-risk CS majors M. Moskal, D. Lurie, and S. Cooper, Evaluating the Effectiveness of a New Instructional Approach. In Proceedings of 2004 SIGCSE Conference, (Norfolk, VA).

  15. Alice is “real programming” • Java CodeAlice Code (Java Mode)

  16. Alice and Middle School Girls • Recent Ph.D. dissertation by Caitlin Kelleher (starting on faculty this fall at Washington U. in St. Louis!) • Present programming as a means to the end of storytelling. • She measured the benefits of this storytelling approach

  17. Evaluation with Girls Scouts But we believe the approach works for both genders and all ages. Formative: ~250 users Summative: 88 users

  18. Formative: Storyboards “D kneels down to see if they were ok”

  19. Storyboard Actions

  20. Summative: Three Activities in Alice 2: Editing Programs 1: Scene Layout 3: Running Programs

  21. Users of Storytelling Alice spend 42% more time programming (as opposed to doing scene layout) p< 0.001 p < 0.001

  22. Storytelling Alice motivates reluctant programmers

  23. Storytelling Alice motivates reluctant programmers

  24. Storytelling Alice motivates reluctant programmers

  25. Time on task is a strong predictor of learning

  26. Users of Storytelling Alice are more likely to sneak extra time to continue programming. p < 0.001

  27. What’s Next? • We have made inroads in college and high school • Caitlin Kelleher’s work shows the way forward

  28. Production Values Matter

  29. Best Selling PC Games of all time: • The Sims (16 million) • Myst (9 million) • Starcraft (9 million) • Half-Life (8 million) • Age of Empires II (7 million) • World of Warcraft (5 million) • The Sims 2 (4.5 million) • Diablo II (4 million) • Doom (3 million) • Half-Life 2 (3 million) • StarCraft: Brood War (3 million) • Warcraft II (3 million) • Warcraft III (3 million) • Age of Empires (3 million) • Diablo (2.5 million) • Civilization III (2.5 million) • Quake (1.8 million) • Battlefield 1942 (1.5 million) • Civilization IV (1.2 million)

  30. Best Selling PC Games of all time: And more female than male players! • The Sims (16 million) • Myst (9 million) • Starcraft (9 million) • Half-Life (8 million) • Age of Empires II (7 million) • World of Warcraft (5 million) • The Sims 2 (4.5 million) • Diablo II (4 million) • Doom (3 million) • Half-Life 2 (3 million) • StarCraft: Brood War (3 million) • Warcraft II (3 million) • Warcraft III (3 million) • Age of Empires (3 million) • Diablo (2.5 million) • Civilization III (2.5 million) • Quake (1.8 million) • Battlefield 1942 (1.5 million) • Civilization IV (1.2 million)

  31. Production Values Matter

  32. The Future: Alice v3.0 • Available in 2008. • Goal: Alice as the system to teach introductory programming. • Driven by Caitlin Kelleher’s findings about storytelling • Students are motivated to make movies (or videogames) • Electronic Arts (EA) has given us $300,000 and permission to use the characters and animations from “The SimsTM 2” in Alice v3.0 • Heinz Foundation has given us $200,000 • Alice v3.0 will us Java as the student language • Drag & drop interface *or* typing code (whichever you prefer)

  33. We have already done the hard engineering: this scene uses Sims II characters, and is rendered in an early prototype of Alice v3.0

  34. Live Demo

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