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input techniques. a kshay kothari. w hat’s an input device, anyway?. Wikipedia: any peripheral used to provide data and control signals to an information processing system. properties of input devices. Property Sensed Number of Dimensions Indirect vs. Direct Device Acquisition Time Gain
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input techniques akshaykothari
what’s an input device, anyway? • Wikipedia: any peripheral used to provide data and control signals to an information processing system
properties of input devices • Property Sensed • Number of Dimensions • Indirect vs. Direct • Device Acquisition Time • Gain • Other metrics
input device states Out of Range, Tracking, Dragging Tracking, Hover, Left Click, Dragging, Right Click
evaluation of input devices • Fitt’s Law & Hick’s Law • Steering Law and Minimum Jerk Law • Keystroke-Level Model and GOMS Analysis
feedback: response to an input • Proprioceptive and Kinesthetic Feedback • Kinesthetic Correspondence • Snapping Behavior and Active Haptic Feedback
input devices • Pointing Devices • Mouse • Joysticks • Indirect Tablets • Touchpads • Touchscreen & Pen-operated Devices • Text Entry • QWERTY keyboard • Mobile text entry • Handwriting Recognition
Was the mouse designed opportunistically? Or was the need formulated first followed by the design and choice of technology for implementation?
what’s an input device, anyway? informing the design of direct-touch tabletops http://www.youtube.com/watch?v=rP5y7yp06n0
usability challenges • Tabletop content orientation • Occlusion and reach • Gestural interaction • Legacy application support • Group interaction techniques • Walk-up and walk-away usage issues
Does a large tabletop provide spatial and perceptual cognitive advantage in helping users accomplish their tasks?
Under what circumstances does this cognitive assistance occur, and when does it break down?
multi-touch systems that I have known and loved – Bill Buxton
“It took 30 years for the mouse to become ubiquitous – by that measure, multi-touch technologies have 3 years to go before they fall behind.” • “Everything is best for something and worst for something else” • “Input is still primitive, and wide open for improvement.” • “More is less or less is more” • “There is no free lunch”