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Creating a SpriteSheet. To create a spritesheet you will need: 1. Computer Graphical Rendering Tools/Method 2. Bitmap Editor.
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To create a spritesheet you will need: 1. Computer Graphical Rendering Tools/Method 2. Bitmap Editor The images placed in the spritesheet can be computer rendered, hand-drawn or extracted from photographs. In any case they will need to be captured in a digital format, preferrably one that does not permit image compression. In order to arrange the sprite images into a spritesheet you will need to use some type of image (bitmap) editing tool.
For this example I will be using POV-Ray to genterate my sprite images and Paint-Shop-Pro for my bitmap editor.
the object thing is a collection of four spheres arranged in a tetrhedron. This object is rotated through 120 degrees by 10 degree increments. A total of 12 images are captured.
These twelve images were transferred to Paint-Shop Pro where the backgrounds were flood filled to magenta (R=255, G=0, B=255), and then combined into a single spritesheet. blit 0 blit 1 blit 10 blit 11 The the ordering and placement of these images affects how the animation will appear. Typically sections of the bitmap are "blitted" (snipped) from the spritesheet at regular spacing in a left-to-right and top-to-bottom order.
Doing the Math This spritesheet is 1994pixels by 498 pixels. It contains a 6 x 2 arrangement of sprites, so we need to determine the average distance between sprites vertically and horizontally. horizontal separation .......................1964/6 = 327 pixels vertical separation............................498/2 = 249 pixels