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Long-Term Impact of Pre-College Computing Activities

This research project evaluates the long-term impact of pre-college computing activities, with a focus on diversity and gender disparities in game development. The study aims to identify effective outreach programs and create a searchable database of information for researchers. Phase 1 progress includes website concept testing and data curation, with full rollout planned for the summer. Phase 2 will refine the research instrument, collect and analyze short-term and long-term data, and publish findings.

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Long-Term Impact of Pre-College Computing Activities

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  1. Evaluating the Long Term Impact of Pre-College Computing Activities Adrienne Decker Assistant Professor, School of Interactive Games and Media Member, RIT Center for Media, Arts, Games, Interaction & Creativity (MAGIC) Rochester Institute of Technology Adrienne.Decker@rit.edu

  2. Why Outreach? • Game Development has worse diversity numbers than computing • Pipeline Study (McGill, Settle, Decker; Computer Science Education, 2013) • Computing has been trying outreach for years, let’s try that! • What works?

  3. Long Term Impacts • Our lit review (SIGCSE 2016; SIGCSE 2017) • 7,265 articles published 2009-2015 in 16 venues (SIGCSE, FIE, ITiCSE, ICER, CSE, TOCE, AJIS, ACEC, AJE, EDUCON, IEEE Transactions on Education, ISJ, JRPIT, JECR, Koli, WiPSCE) • 98 articles concerned outreach • Only 9 had longitudinal studies • Duration of study ranged from 3 months to 10 years

  4. Recollective Study • 770 participants across 6 different institutions • 45.3% of respondents indicated participation in a pre-college computing outreach activity • Participation rate differed between genders and across ethnicities • Correlation between race/gender and choice of computing major

  5. So…. • We decided to write a grant proposal that expanded upon our work • Phase 1 (Year 1): Identify the current state of pre-college computing outreach programs including evidence of their efficacy and create a searchable database of information to help researchers study these activities

  6. Phase 1 Progress • Virtual Focus Group convened to determine how the site should work • Website concept testing complete • Data curation underway • Alpha testing of the site complete by end of May • Full rollout over summer

  7. So…. • Phase 2 (Years 2-5) • Use data from Phase 1 to refine our recollective instrument • Create, validate, and publicize a process for collecting and analyzing short-term and long-term data from program coordinators • Analysis of findings and report

  8. Questions?

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