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Immersive Business English in VR: Enhancing Skilled Workforce Mobility

Explore how Immersive Business and Engineering English in Virtual Reality is revolutionizing education and workforce training. The I-BEE-VR project aims to develop VR-based English courses tailored to engineering contexts, preparing students for real-world challenges. With cutting-edge VR technologies and interactive scenarios, students engage in realistic workplace simulations to enhance their communication skills. The project involves partnerships with renowned institutions and tech companies, ensuring a comprehensive approach to language learning in the digital age.

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Immersive Business English in VR: Enhancing Skilled Workforce Mobility

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  1. I-BEE-VR Project Presentationİmge Şahin Girtten, ITUTeaching Business andEngineering English in HigherEducation: ChallengesandOpportunities13-14, June 2019 Krakow, POLAND

  2. Immersive Business and Engineering English in Virtual Reality: A Tool for the Sustainable Mobility of the Skilled Workforce in the EU(I-BEE-VR)

  3. Partners • Istanbul Technical University – Turkey (thecoordinatinginstitution) • University of Vienna – Austria • UniversitatPolitécnica de Catalunia – Spain • EcoleCentrale de Lille – France • Pedagogical University of Cracow – Poland • Pandora VR AR – Turkey • ITU AlumniUnion - Turkey

  4. AssociatePartners • Microsoft • Cisco • PolytechnicUniversity of Madrid

  5. Theaim of theproject: • to develop an immersive English course through realistic VR experiences in response to communicative demands in the engineering workplace I-BEE-VR

  6. Stages

  7. Description of the VR component • A 3D modeling suitable for each scenario setting will be developed and animations that can be interacted with will be produced. -interaction by asking questions to and/or giving answers to a workplace character -interaction with a device like a tablet or PC -wandering around and exploring a given environment. • Those scenarios will be specific to corefields of engineering.

  8. Usecases Inclass • Blended (VR in weeksspecified in thesyllabus) • Smart classroom • Sswill be providedwiththe mobile HMDs (OcculusQuest) • Monitoringthroughadministrator panel (module for detailed analysis of the learning outcomes) Extracurricular • Ss usingtheirowndevices • Self-paced

  9. 7 transnationalmeetings • 2 internationalconferences • 1 weekpre-implementationtrainingsession • Student + instructormobilityduringimplementation

  10. Progressso far?

  11. Analyses • Curriculum Analysis ESP curricula of 32 institutionsfrom 5 partner countriesanalyzed UNIVIE team • Survey of Authentic Engineering Professionals’ Needs 275 participantsfrom partner countries ITU TEAM • Workplace Observations 10 differentcompanies in 3 partner countries (Turkey, France, Poland) for 3 months ITU team

  12. Implications forthenewcourse: • modularstructuretoallow in-houseadaptionfordiverseprograms • Hybridcoursestructureintegratingface-to-faceteachingand online elements • Focus on coreareas of engineeringandtransferablegenre-relatedcompetences • Addressbothwrittenandspokengenres, with a focus on receptiveandproductiveskills • Allowfordifferentiationaccordingtolevel (variety of materials /difficulty) • Integrate: businesscommunicationaspects, such as communicationwithclients/ jobapplication/handlingphone/conferencecalls interculturalawarenessandlanguageforsocialisation accentvariations improptuspeech/use of language negotiationskills

  13. http://ibeevr.itu.edu.tr/ • https://twitter.com//IBEEVR

  14. Thankyouİmge Şahin Girtten, ITUsahinim@itu.edu.tr

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