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Leveraging Human Capabilities in Perceptual Interfaces

Leveraging Human Capabilities in Perceptual Interfaces. George G. Robertson Microsoft Research. Outline and Goal. What are perceptual interfaces? Perceptive vs perceptual Multimodal interfaces Challenge: Do our interfaces work? How do we find out? Challenge: Broaden our scope

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Leveraging Human Capabilities in Perceptual Interfaces

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  1. Leveraging Human CapabilitiesinPerceptual Interfaces George G. Robertson Microsoft Research

  2. Outline and Goal • What are perceptual interfaces? • Perceptive vs perceptual • Multimodal interfaces • Challenge: Do our interfaces work? • How do we find out? • Challenge: Broaden our scope • Leverage other natural human capabilities

  3. Perceptive to Perceptual • Perceptive UI: aware of user • Input to computer: use human motor skills • Multimodal UI: use communication skills • We use multiple modalities to communicate • Perceptual UI: use many human abilities • Perception, cognition, motor, communication

  4. What are Modalities? Sensations (hearing or seeing) Human communication channels

  5. What are Multimodal Interfaces? • Attempts to use human communication skills • Provide user with multiple modalities • May be simultaneous or not • Fusion vs Temporal Constraints • Multiple styles of interaction

  6. Examples • Bolt, SIGGRAPH’80 • Put That There • Speech and gestures used simultaneously

  7. Put That There

  8. Examples (continued) • Buxton and Myers, CHI’86 • Two-handed input • Cohen et al, CHI’89 • Direct manipulation and NL • Hauptmann, CHI’89 • Speech and gestures

  9. Examples (continued) • Bolt, UIST’92 • Two-handed gestures and Gaze • Blattner & Dannenberg, 1992 book • Hanne: text & gestures (interaction styles) • Pausch: selection by multimodal input • Rudnicky: speech, gesture, keyboard • Bier et al, SIGGRAPH’93 • Tool Glass; two-handed input

  10. Examples (continued) • Balboa & Coutaz, Intelligent UI’93 • Taxonomy and evaluation of MMUI • Walker, CHI’94 • Facial expression (multimodal output) • Nigay & Coutaz, CHI’95 • Architecture for fused multimodal input

  11. Why Multimodal Interfaces? • Now fall far short of human capabilities • Higher bandwidth is possible • Different modalities excel at different tasks • Errors and disfluencies reduced • Multimodal interfaces are more engaging

  12. Leverage Human Capabilities • Leverage senses and perceptual system • Users perceive multiple things at once Leveragemotor and effector capabilities • Users do multiple things at once

  13. Senses and Perception • Use more of user’s senses • Not just vision • Sound • Tactile feedback • Taste and smell (maybe in the future) • Users perceive multiple things at once • e.g., vision and sound

  14. Motor & Effector Capabilities • Currently: pointing or typing • Much more is possible: • Gesture input • Two-handed input • Speech and NL • Body position, orientation, and gaze • Users do multiple things at once • e.g., speak and use hand gestures

  15. Simultaneous Modalities? • Single modality at a time • Adapt to display characteristics • Let user determine input mode • Redundant, but only one at a time • Multiple simultaneous modalities • Two-handed input • Speech and hand gestures • Graphics and sound

  16. Taxonomy (Balboa, 1993) Fusion Put that there click … click Put that click there click Synergetic multiple menu selection or multiple spoken commands Shortcuts Exclusive Temporal Constraints Independent Sequential Concurrent

  17. Modality = Style of Interaction • Many styles exist • Command interface • NL • Direct manipulation (WIMP and non-WIMP) • Conversational (with an interface agent) • Collaborative • Mixed styles produce multimodal UI • Direct manipulation and conversational agent

  18. Multimodal versus Multimedia • Multimedia is about media channels • Text, graphics, animation, video: all visual media • Multimodal is about sensory modalities • Visual, auditory, tactile, … • Multimedia is a subset of Multimodal Output

  19. How Do The Pieces Fit? Perceptual UI Multimodal Input Multimodal Output Multimedia Perceptive UI

  20. Challenge • Do our interfaces actually work? • How do we find out?

  21. Why Test For Usability? • Commercial efforts require proof • Cost benefit analysis before investment • Intuitions are great for design • But intuition is not always right! • Peripheral Lens

  22. Peripheral Vision • Does peripheral vision make navigation easier? • Can we simulate peripheral vision?

  23. A Virtual Hallway

  24. Peripheral Lenses

  25. Peripheral Lens

  26. Peripheral Lens Intuitions • Locomotion should be easier • Especially around corners • Wayfinding should be easier • You can see far sooner

  27. Peripheral Lens Findings • Lenses were about the same speed • Harder to use for inexperienced people • Corner turning was not faster

  28. The Lesson • Do not rely solely on intuition • Test for usability!

  29. Challenge • Are we fully using human capabilities? • Peceptive UI is aware of the body • Multimodal UI is aware the we use multiple modalities, sometimes simultaneous • Perceptual UI should go beyond both of these

  30. Research Strategy Leverage Human Capabilities Exploit Technology Discontinuities Compelling Task: Information Access

  31. Engaging Human Abilities • understand complexity • new classes of tasks • less effort communication perceptual cognitive motor Helps User

  32. Language Gesture Awareness Emotion Multimodal Examples: Communication • Flexible • Robust • Dialogue to resolve ambiguity

  33. Language Gesture Awareness Emotion Multimodal Examples: Communication • Hands • Body pose • Facial expression

  34. Camera-BasedConversational Interfaces • Leverage face to face communication skills

  35. Language Gesture Awareness Emotion Multimodal Examples: Communication • Is anybody there? • Doing what?

  36. Camera-Based Awareness • What is the user doing?

  37. Language Gesture Awareness Emotion Multimodal Examples: Communication • Social response • Perceived personality

  38. Language Gesture Awareness Emotion Multimodal Examples: Communication • Natural • Choice • Reduces errors • Higher bandwidth

  39. Bimanual skills Muscle memory Multimodal Map Manipulation Two hands Speech Examples: Motor Skills

  40. Camera-Based Navigation • How do our bodies move when we navigate?

  41. Spatial relationships Pattern recognition Object constancy Parallax Other Senses Examples: Perception Cone Tree Xerox PARC Information Visualizer

  42. Cone Tree

  43. Spatial relationships Pattern recognition Object constancy Parallax Other Senses Key 3D depth cue Sensor issues Camera-based head-motion parallax Examples: Perception

  44. Camera-Based Head-Motion Parallax • Motion parallax is one of strongest 3D depth cues

  45. Spatial relationships Pattern recognition Object constancy Parallax Other Senses Auditory Tactile Kinesthetic Vestibular Taste Olfactory Examples: Perception

  46. Examples: Perception Olfactory? Maybe soon? Ferris Productions Olfactory VR Add-on Time, April 29, 1996 Barfield & Danas Olfactory Displays Presence, Winter, 1995

  47. Spatial memory Cognitive chunking Attention Curiosity Time Constants Examples: Cognition Data Mountain

  48. Favorites Management Exploits: Spatial memory 3D perception Pattern recognition Advantages: Spatial organization Not page at a time 3D advantages with 2D interaction Data Mountain

  49. Sample User Reaction “Strongest cue ... relative size” Subject Layout of 100 Pages

  50. VIDEO

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