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Module 14. Motivation . Module 14. How do human needs and job designs influence motivation to work? How do thought processes and decisions affect motivation to work? What role does reinforcement play in motivation?. 14.1 Human Needs and Job Design.
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Module 14 Motivation
Module 14 • How do human needs and job designs influence motivation to work? • How do thought processes and decisions affect motivation to work? • What role does reinforcement play in motivation?
14.1Human Needs and Job Design • Maslow described a hierarchy of needs topped by self-actualization • Alderfer’s ERG theory deals with existence, relatedness and growth needs • McClelland identified acquired needs for achievement, power and affiliation • Herzberg’s two-factor theory focuses on higher-order need satisfaction • The core characteristics model integrates motivation and job design
HUMAN NEEDSMaslow’s Hierarchy • Motivation – level, direction and persistence of effort expended at work • Maslow’s hierarchy • Needs • Unfulfilled desires that stimulate people to act • Lower order needs • Physiological, safety and social needs • Higher order needs • Esteem and self-actualization
HUMANNEEDSAlderfer’s ERG Theory • Alderfer’s ERG Theory
HUMANNEEDSMcClelland’s Acquired Needs • Three acquired needs that vary in strength among people
HUMAN NEEDSMcClelland’s Acquired Needs • Two forms of need for power • Need for personal power • Need for social power
JOB DESIGNCore Characteristics Model • Job design • Allocation of specific tasks to individuals and groups • Job enrichment • Adds opportunities for satisfying higher-order needs to a job by adding opportunities for planning and controlling work
14.2Thought Processes and Decisions • Equity theory explains how social comparisons can motivate individual behavior • Expectancy theory considers motivation = expectancy x instrumentality x valence • Goal-setting theory shows that well-chosen and well-set goals can be motivating
THOUGHT PROCESSES Equity Theory • Equity theory explains how social comparisons can motivate individual behavior • Perceived negative inequity • Attempt to restore equity by working less or quitting • Perceived positive inequity • Attempt to restore equity by extra effort
THOUGHT PROCESSES Expectancy Theory • Expectancy theory considers motivation = expectancy x instrumentality x valence
THOUGHT PROCESSES Goal Setting Theory • Goal-setting theory shows that well-chosen and well-set goals can be motivating
14.3Reinforcement • Operant conditioning influences behavior by controlling its consequences • Positive reinforcement connects desirable behavior with pleasant consequences • Punishment connects undesirable behavior with unpleasant consequences
REINFORCEMENTLaw of Effect • The law of effect states that behavior followed by a pleasant consequence is likely to be repeated; behavior followed by an unpleasant consequence is unlikely to be repeated.
REINFORCEMENTOperant Conditioning • Operant Conditioning – B. F. Skinner • Influences behavior by controlling its consequences. • Positive reinforcement strengthens a behavior by making a desirable consequence contingent on its occurrence. • Negative reinforcement strengthens a behavior by making the avoidance of an undesirable consequence contingent on its occurrence.
REINFORCEMENTOperant Conditioning • Punishment discourages by making an unpleasant consequence contingent on its occurrence. • Extinction discourages a behavior by making the removal of a desirable consequence contingent on its occurrence.
REINFORCEMENTPositive Reinforcement • Positive reinforcement connects desirable behavior with pleasant consequences • Law of contingent reinforcement • Reward only when desirable behavior is demonstrated • Law of immediate reinforcement • Reward immediately after the desirable behavior is demonstrated
REINFORCEMENTPositive Reinforcement • Shaping • Creating a new behavior by positive reinforcement of similar behaviors • Continuous reinforcement • Reward every time behavior is exhibited • Intermittent reinforcement • Reward behavior periodically
REINFORCEMENTPunishment • Punishment • Connects undesirable behavior with unpleasant consequences • Deny a reward • No raise/pay reduction • Reprimand
Module 14 Case • Pixar Animation Studios – Home of the Creative Geniuses