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3D face verification using shape and texture 3D face registration and landmark localization. Project participants: UniS: Josef Kittler, Miroslav Hamouz, Jose Rafael Tena BU: Lale Akarun, Berk Gökberk, Albert Al i Salah , Hatice Çınar Akakın, Bülent Sankur
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3D face verification using shape and texture3D face registration and landmark localization Project participants: UniS: Josef Kittler, Miroslav Hamouz, Jose Rafael Tena BU: Lale Akarun, Berk Gökberk, Albert Ali Salah, Hatice Çınar Akakın, Bülent Sankur UNISS: Massimo Tistarelli, Manuele Bicego, Enrico Grosso
Overview • Objectives: • Landmarking and dense registration for 3D faces • Coupled registration and classification • Evaluation methodology • Work carried out so far: • Automatic facial landmarking (BU) • Data collection (UNIS) • Definition of evaluation methodologies (UNIS) • Fusion of 2D and 3D (UNISS) • Joint landmark estimation/registration (BU & UNIS)
Registration Methods • Rigid dense registration (ICP) • to each face in gallery • to an average face model (AFM) • benefits from facial landmarking • Nonrigid dense registration (TPS) • sample face to AFM • AFM to the sample face • requires especially good landmarks
Lighting variations In-plane and out-of-plane rotations Problems of facial feature localization Variability across subjects Expression differences Scale and pose differences Self-occlusion and accessories Holes or protrusions Sample density
2D scheme Gabor wavelets in 8 orientations 3D scheme Depth map 3D-assisted 2D scheme Lambertian illumination model Albedo recovery with spherical harmonics basis projection Feature Extraction
Data collection • 3dMD sensor: texture and shape in good correspondence • Focus on expression variability
Evaluation methodologies • FRGC database- currently largest 3D face database - has its own protocol using one-to-one comparisons => unsuitable for verification (no client model) • Verification protocol on FRGC defined allowing building client models (Surrey protocol)
Surrey protocol • Training & validation (threshold tuning): 163 clients-3 training images: 2D/3D per client -2 validation images: 2D/3D per client 45 validation impostors-2 validation images: 2D/3D per impostor • Test: 925 client accesses 14018 impostor accesses -test impostors different from validation impostors • World model: 168 people, 7 images: 2D/3D scans per person
Combined 3D Landmarking & Registration • Initial experiments with confidence based ranking of landmarks • Iterative landmark correction by global matching optimization • Preliminary results promising Deformed average model Sample face With iterative scheme
2D-3D Fusion • Rationale: • Typical fusion schemes [Bowyer et al. 06] • In feature level fusion there is a single matching process • In other fusion schemes, shape matching and texture matching are separated processes, combined later Matching decision Shape score Shape score fusion Decision fusion Matching Texture score decision Texture Final decision
2D-3D fusion • One matching process could pass information to the other • We tested a simple scheme injecting info from shape matching to texture matching Matching decision Shape score Shape Info score fusion Decision fusion Matching Texture score decision Texture Final decision
2D-3D fusion • Shape matching process: • Template and test shapes are registered • Matching score: average of pairwise distances between corresponding points • By-product: confidence of registration in each point • How distant is the corresponding point • How similar are the two face shapes in that point
2D-3D fusion • Texture matching process: • Basic rule: average of pairwise distance between “corresponding patches” • “Corresponding patches”: points extracted in the neighbourhood of two corresponding points (as depicted by shape) • 3D driven rule (info injection): only K most confident points are used in the matching (confidence is derived from the shape matching process) • Texture matching is performed only on the parts of the face with similar geometry (best aligned parts) • Dissimilarity in geometry is already captured by shape • Texture matching is used to “confirm” or to “refute” high shape similarities
2D-3D fusion • Preliminary results • Subset of FRGC v.2: 20 subjects (5 scans each) • Cross Validation Leave One Out Recognition • Score level fusion (sum + min-max normalization)
2D-3D fusion • Positive comments: • Injecting information into texture matching before fusion seems beneficial (a thorough experimentation is needed) • Texture matching is performed using only 40% of the points (computational saving) • Negative comments: • “We trust more in shape” • Accurate pairwise registration is needed • Next Issue: • Is it possible to reverse the process (texture matching driving the shape matching?) • Better: can we design a mutual interactions system?
References • Çınar Akakın, H., A.A. Salah, L. Akarun, B. Sankur, “2D/3D Facial Feature Extraction,” SPIE Conference on Electronic Imaging, 2006 • Hamouz, M., J. R. Tena, J. Kittler, A. Hilton, and J. Illingworth, “3D Assisted Face Recognition: A Survey”, a chapter in “3D Imaging for Safety and Security”, Springer 2006 (to appear). • Hamouz, M., J. R. Tena, J. Kittler, A. Hilton, J. Illingworth, “Algorithms for 3D-Assisted Face Recognition”, in IEEE Signal Processing and Communications Applications Conference2006. • Salah, A.A., H. Çınar, L. Akarun, B. Sankur, “Robust Facial Landmarking for Registration”, Annals of Telecommunications special issue on Multimodal Biometrics, 2006 (to appear). • Salah, A.A., L. Akarun, “3D Facial Feature Localization for Registration,” International Workshop on Multimedia Content Representation, Classification and Security, 2006. • Salah, A.A., L. Akarun, “Gabor Factor Analysis for 2D+3D Facial Landmark Localization,” IEEE Signal Processing and Communications Applications Conference, 2006. • Tena, J.R., M. Hamouz, A. Hilton, J. Illingworth, “A Validated Method for Dense Non-rigid 3DFace Recognition”, Int. Conf. on Advanced Video and Signal Based Surveillance, 2006.