300 likes | 414 Views
Motivation: Educational Value Proposition. Access to Quality Content Transformations in Form Traditional Virtual Transformations in Function Knowing Affecting and Changing A pedagogy of abundance Connected; Continuous; Community Impediments and Sustainability.
E N D
Motivation: Educational Value Proposition • Access to Quality Content • Transformations in Form • Traditional Virtual • Transformations in Function • Knowing Affecting and Changing • A pedagogy of abundance • Connected; Continuous; Community • Impediments and Sustainability
Pervasive Computing to Abundant Educational Opportunity Vijay Kumar vkumar@mit.edu MIT CSG, Harvard, 9-22-04
Worldwide Collaboration through Online Laboratories “If you can’t come to the lab… the lab will come to you!”
NUS (Singapore, 13 time zones) Since Fall 2000(20-30 students/yr) iLab: worldwide collaboration
iLabs at MIT Flagpole (Civil Eng., deployed 2000, inactive) Shake table (Civil Eng., to be deployed early 2004) Polymer crystallization (Chem. E., deployed 2003) Microelectronics device characterization (EECS, deployed 1998) STEF Heat exchanger (Chem. E., deployed 2001)
Value of iLabs • Pedagogy (Opportunity & Flexibility). • iLabs create laboratory experiences in subjects that didn’t have them before. • iLabs enable laboratory experiments at most opportune moment in curriculum. • iLabs allow students to perform experiments in pleasant environments at times of their choice • iLabs allow students to work in a “stop-and-go” mode
iLabs Value • Labs can be located in places inaccessible to students • iLabs hold unique scaling characteristics: • round the clock usage; from anywhere in the world • iLabs can be broadly shared: fundamental change in economics of the lab experience • Order-of-magnitude more laboratory experiences available to students • Can afford sophisticated labs involving: • advanced instrumentation; rare materials; unreachable locations • iLabs embedded inside rich educational platforms containing visualization tools, simulations, data processing remote collaboration and tutoring • iLabs will spawn communities of learners to share hardware and educational content
iLab Shared Architecture Local Service Broker Campus network Internet Lab Servers Clients Campus network Local databases
Robot World Project based Collaborative engineering design • Curriculum for design fundamentals • Simulation tools • On-line collaboration environments • Peer-review assessment tools.
Principal Investigators: Alex Slocum, Marty Culpepper, John Williams Robot World Vision - project based learning for teaching engineering design leveraging Tablet PCs • Tools • PREP - Peer Review Evaluation Process tool • Engineering Design Spread Sheets and MatLab simulations for detailed robot design • Content • Engineering Design Spread Sheets and MatLab Simualtions for detailed robot design. (See OCW or http://pergatory.mit.edu/2.007 ) • Slocum Book FUNdaMENTALs of Design Chapters 1-7 (See OCW) • Virtual Take Apart Documentation • 2.000 How Things Work lecture set
Gerald Schneider Rutledge Ellis-Behnke Jordan Gilliland
First Ph.D. Thesis defense using Tablet with live connection from MIT to Hong Kong University 10-02 MIT 8:00pm Hong Kong 8:00 am
One-to-One Vision • Transform Athena into a: • Collection of services to support student-owned computing and selected cross-department shared computing resources • special-purpose computing facilities, shared file spaces, collaboration tools, and Application management
One-to-One Computing Status IS Customer Survey Spring 2003 • Laptop Educational Projects (4) • Laptop loaner program • Experiments in tablet PCs, and handhelds • Leveraging commodity computing and individual ownership • Providing services and software for machines not owned by MIT • Managing licenses and distribution of DLC owned software • Managed Windows, • Open AFS client for Linux Continuation of trend toward student laptop ownership
One-to-One Computing Issues • Limited penetration of laptops in curriculum • Standard suite of software needed • Especially for Windows • Transition of traditional public Athena clusters • Wireless coverage of residence halls • Lack of Institute service provision
Electricity & Magnetismwith Studio Physics • Studio format • Visualization/simulation • Desktop lab experiments • Student teams
Educational Value Proposition • Proximities • First Hand; Learner-Teacher; Research-Teaching • Choice • time, location, modality • Active Learning • Experience; Project based; Collaborative
Educational Value Proposition • Quality Content • Transformations in Form • Traditional Virtual • Transformations in Function • Knowing Affecting and Changing • A pedagogy of abundance • Connected; Continuous; Community • Sustainable ecology
Pervasive Impediments • Network bandwidth is not uniform throughout. • No cohesive computing, life, and learning strategy • Technical and Business models for delivering software and services to a heterogeneous (dis)connected environment not yet there. • No deliberate curriculum strategy to leverage pervasive computing. • Logistical impediments: weight, form factor, security
I D C I D C i M a c B M Many Repositories… Remote ECL, Fedora, MERLOT… Institutional OCW, DSpace Local I
I D C I D C i M a c B M Many Protocols, Data Specs & Standards… DC Remote Marc METS SOAP SRW Institutional IMS CP LOM Local DRI Z39.50 HTML I SCORM File System
Service Abstraction for Interoperability Application Client Servers OSID Implementations Applications Protocol A Network Service A1 Data Imp. A – Protocol Connector (plus Local Business Logic) App. 1 Data Imp. B – Protocol Connector Network Service A2 Data App. 2 Data Imp. C - Local Connector Protocol B Network Service B Local Service C
Federating Repositories with OSIDs Application Client Network Repositories Tools DR OSID Plugins Fedora VUE LOBSTER Celebrate Clouseau Celebrate Broker OCW Other ECL Local XML Edusource Gateway iTunes iPhoto Local Repositories
Endgame 1“What is the problem to which headlamp washer-wipers are the solution?”Neil Postman. Educom Conference 1992 • Enable the movement and manipulation of educational materials - Simply, Meaningfully • Portability • Interoperability • Reusability • An ecology characterized by Open, Community or proprietary Source Commodities that provide : • Value (heterogeneous) • Choice (of Technology and Tools) • Sustainability
Information and Getting Involved with iCampus: http://icampus.mit.edu/outreach