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Instructional Design Deliverables CBRNE CRTI TD 180 . Marie Rocchi , B.Sc.Phm ., M.D.Ed . Leslie Dan Faculty of Pharmacy University of Toronto. Bottom Line(s) for Instructional Designers.
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Instructional Design DeliverablesCBRNE CRTI TD 180 Marie Rocchi, B.Sc.Phm., M.D.Ed. Leslie Dan Faculty of Pharmacy University of Toronto
Bottom Line(s) for Instructional Designers “Could they demonstrate that they have achieved the learning reflected by this goal if their lives depended on it?” (Rothwell & Kazanas, 1992)
Definition of Instructional Design “the systematic and reflective process of translating principles of learning and instruction into plans for instructional materials, activities, information resources, and evaluation” (Smith and Ragan, 2005)
Instructional Design is… • A type of problem solving • Prescriptive and/or organic • Recursive and/or systematic • Creative and evolving • Goal oriented (product) • Controversial (40+ models)
Three Major Activities in Instructional Design • Instructional Analysis (need to ask questions) • Environment (school, work, home) • Task (new information, skills) • Setting (context of application) • Learner characteristics (attitudes, time) • Prior knowledge/experience
Three Major Activities in Instructional Design • Instructional Strategy Selection • Content (size of segments, embedded activities or lecture) • Activities (supplement or primary means, read, discuss, do) • Sequence (expository or discovery) • Media, group or individual activities
Three Major Activities in Instructional Design 3. Evaluation • Assessment of Learners (formative and summative) • Assessment of Instruction (program evaluation)
Key Principles Principle 1: Congruence between objectives, activities and assessment Principle 2: Advocacy of the learner as focus of instruction Principle 3: Supports effective, efficient and appealing instruction
Key Limitations Limitation 1: Not the solution for everything (only instructional needs) Limitation 2: Needs lead time (and usually $$) Limitation 3: Requires identification of outcome (not always easy to glean)
Linear Instructional Design (Dick and Carey) • Determine instructional goal (what do the learners have to be able to do after the instruction?) • Analyze the instructional goal (step-by-step determination, what entry behaviours are needed) • Analyze learners and context (in which skills will be learned and used) • Write performance objectives (specific skills, conditions for performance, criteria for successful performance) • Develop assessment instruments (based on objectives) • Develop instructional strategy (emphasis on information, practice, feedback, testing)
Linear Instructional Design (Dick and Carey) 7. Develop and select instruction (produce instructional materials) • Design and conduct formative evaluation (testing of materials one-to-one, small group evaluations, prior to distribution) • Revise instruction (based on formative evaluation, relate achievement difficulties to deficiencies in design) • Summative evaluation (independent evaluation to judge the worth of instruction) Dick and Carey Model prescribes a methodology based on the model of breaking down instruction into smaller components and supplies the appropriate learning conditions.
Promoting Interest and Motivation in Learning Who cares? People are busy…. …..Or do we want learners to attend what is going on and choose to apply effort? Flow: engaged in a task that is perceived as challenging and that learner possesses enough skill to complete Extrinsic vs. Intrinsic Motivation (goal orientation is NB)
Project Context Establish a National Training Program for Health, Psychosocial, Media and Technology Responders attending • SMEs (Della Corte, Walter, Lemyre) • End Users (Trish, Paul, Alan, Julie) • Evaluation/Rating (Janet) • IT & PS (Ann) • FT & PS (Ginette) • AE (Andrea)
Main Instructional Design Deliverables Assemble content chosen by end-users and subject matter experts into an instructional program that is web based, supporting both self directed and multiple participant activities and has printable format that can support similar activities when computers are not available. This will include, but not be limited to: • Instructions on how to use web media system for collaboration, • How to register and participate in program development, exercises, etc • Program Activities themselves • Archives and evidence files • Education around unfolding project events
Timelines & Lagging Dependencies • Establish Web Based Collaborative June-Sept 2011 Igloo Software? **training* • Gather Content Sept 2011-March 2012 • Develop Curriculum/Simulation Formats March -Aug 2012 Moodle & e-Sim • Evaluate Program in 3 Sims Sept 2012 -March 2013 Knowledge Translation
Uber Tasks Content: Sifting/Archiving Learning Platforms: Integration
Critical Roles Editor/Archivist Social Media Explorer/Lurker
Where you’ll find me.. Solitary & Embedded Secret Weapons
Instructional Design Needs…. • Content • Ratings Methodology • Software/ICT • Ideas • Trust • Learning Objects • Information flowing freely