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WELCOM E !

WELCOM E !. Q. WHY DO YOU Need TO LEARN Design?. Logical Thinking – 邏輯思考 Esthetics Judgment – 美學養成 Practical Solutions – 問題解決. WELCOM E !. WELCOM E !. Activate. 開始力 : 好的設計師要有好眼力 !. The Answer is …. Activate. 開始力 : 好的設計師要有聯想力 !. The Answer is …. 現在 … 請閉上眼睛 !.

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WELCOM E !

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  1. WELCOME!

  2. Q WHY DO YOU Need TO LEARN Design? Logical Thinking –邏輯思考 Esthetics Judgment –美學養成 Practical Solutions –問題解決

  3. WELCOME! WELCOME!

  4. Activate 開始力: 好的設計師要有好眼力!

  5. The Answer is …

  6. Activate 開始力: 好的設計師要有聯想力!

  7. The Answer is …

  8. 現在…請閉上眼睛! Introduction to Design 2011 by Geoffrey 長庚大學

  9. Why do you need to learn Design? Why do you need to learn Design? Logical Thinking邏輯思考 Esthetics Judgment美學養成 Practical Solutions問題解決

  10. Superpower Superpower

  11. Superpower 每個人都有超能力: 總是往好處想 說話速度很快 喜歡照顧寵物 討厭逃避說謊 運動神經很好 很會說故事 就是愛乾淨 從來不會擔心 總是挑對流行 對烹飪超有興趣 堅持要用好的

  12. Superpower 每個人都有超能力: 總是往好處想 說話速度很快 喜歡照顧寵物 討厭逃避說謊 運動神經很好 很會說故事 就是愛乾淨 從來不會擔心 總是挑對流行 對烹飪超有興趣 堅持要用好的

  13. Superpower 視覺 觀察力的培養 細節 思考 紀錄 應用 判斷

  14. Superpower 常識 邏輯分析的訓練 好奇 勇氣 驗證 正面 習慣

  15. Design Design

  16. ART ? DESIGN ?

  17. ART ? DESIGN ?

  18. ART ? DESIGN ?

  19. Manufacture

  20. Design Flow Design Flow

  21. ID Process

  22. Design Flow 設計流程: 鬼點子 靈感 對事物好奇 疑問 想學習 Idea Sketches / Concept 蒐集資料 做實驗 討論 畫圖研究 發想發明 Design Proposal / 2D rendering / Concept Development 解決問題 材質應用 流行顏色 使用行為 修正 3D modeling / CMF / Scenario / User Behavior 樣品製作 測驗 問題修正 市場行銷 廣告 Working Sample / Testing / 3D Rendering / Sales-Kit

  23. Design Flow Target User + Persona : 從使用者角度思考 Office administrator 25-35 years old / 25K USD annually / well-educated / independent / urban Office administrator • Work environment very serious and professional • All office purchases are budget conscious • Work place is limited in space

  24. Design Flow Concepts 意像 Conclusions 意義 設計流程 Conscious 意識 Brainstorming 腦力激盪 Image Board 意象資料板 Inspiration 靈感蒐集 Direction 設計方向 Analysis 靈感延伸 Mythology 造型法則 Proportional 比例的美感 Defined 細節確認 User aspect 使用者觀點 Feasibility 好用可行 CMT 外觀條件 Positioning 市場定位 設計概念 設計方法 設計確認

  25. Thank you ! Thank You !

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