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Minim

Minim. David Meredith dave@create.aau.dk. Minim. Minim is an easy-to-use Processing library for integrating audio into your sketches The most recent version (2.1.0 Beta) includes a music programming framework based on “unit generators” ( UGen )

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Minim

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  1. Minim David Meredith dave@create.aau.dk

  2. Minim • Minim is an easy-to-use Processing library for integrating audio into your sketches • The most recent version (2.1.0 Beta) includes a music programming framework based on “unit generators” (UGen) • A UGen is an audio processing object that does a “single” thing • UGens can be patched together to produce “synthesis chains” that perform complex transformations on the sound

  3. Installing Minim • Download the Minim 2.1.0 BETA library zip file from http://code.compartmental.net/tools/minim/ • Unzip the library into the libraries folder inside your Processing sketchbook folder • See the Libraries lecture to remind yourself how to find out where your sketchbook folder is • You then need to remove the version of Minim that is included with Processing • On OS X: Find Processing.app, right click, choose “Show Package Contents”, go to Contents/Resources/Java/modes/java/libraries and delete the minim folder in there • On Windows: Find the directory that contains Processing.exe, and go to modes/java/libraries and delete the minim folder there • Restart Processing • You should see the Minim library under the “Sketch>Import library...” menu

  4. Import Minim library Declare Minim and AudioPlayer object Construct Minim object Loop mp3 file Load mp3 file into AudioPlayer object (file must be in data library) Map buffer size to window width Map sample value to graph height Override stop() method Close AudioPlayer Stop minim object Call the superclass’s stop method

  5. PlayInternetRadio • If you know the URL for an internet radio station, then you can just load this like a local audio file and listen to it

  6. Use level method to give RMS value of instantaneous amplitude Remember to close the AudioPlayer object and the Minim object before calling the superclass’s (PApplet’s) stop() method

  7. Appends to buffer 44.1kHz, 16-bit Writes buffer to disk Buffer length Remember to close player, stop minim object and call the PApplet’s stop() method Defines file format Buffered recorder

  8. SquareWaveSignal • Shows how to send a square wave signal to an AudioOutput • get the AudioOutput from a Minim object using Minim.getLineOut(); • Set the portamento which controls how long it takes the signal to change smoothly in frequency • Use addSignal() to add the signal to the AudioOutput

  9. Polyphony • Shows how to take two signals (a triangle wave and a sine wave) and send both to the same AudioOutput • Uses ControlP5 library to add some knobs that allow you to change frequency, amplitude and pan of the two signals • See Polyphony sketch

  10. UserDefinedSignal • Shows how you can make your own signal (in this case MouseSaw) by implementing the AudioSignal interface • Need to override (i.e., write your own version of) two methods: • generate(float[] samp) which is for a mono signal • generate(float[] left, float[] right), which is for a stereo signal • Which version of generate is actually called depends on whether the signal is added to a stereo or mono AudioOutput

  11. Scrubbing • Plays a file and provides three buttons: play/pause, fast-forward, rewind • Shows use of inheritance and abstract classes • Play, Rewind and Forward are subclasses of the abstract class, Button • Means they have to implement the abstract methods in Button

  12. DrumMachine • Uses ControlP5 gui library to draw lots of boolean toggle switches corresponding to beats • Uses millis() to determine if it is time to move to the next beat • Uses loadSample() to load a sample wav file for each drum sound and then the trigger() method to trigger each sample when it is required • Implements controlEventcallback which is run whenever a ControlP5 action has been made • Uses id of controller to identify which controller has been clicked

  13. ForwardFFT • Can use FFT object to carry out a fast Fourier transform on a sound • Must specify size of FFT time-domain buffer and sample rate when construct it • Make these the same as the AudioPlayer’s buffer size and sample rate • Run forward() method to run FFT • Use specSize() method to iterate through FFT to draw lines for frequency bands

  14. Music Programming with Minim • Use UGens (Unit Generators) • An object that does only one thing • e.g., generate a tone, filter audio, create an amplitude envelope.... • Chain UGens together into a synthesis chain • This is called patching • e.g. • oscillator -> output • oscillator -> filter -> delay -> output • In Minim: oscil.patch(filter).patch(delay).patch(output);

  15. Synthesis algorithms • Synthesis algorithm can be made of one or more synthesis chains connected together • Consider a summerUGen • adds together everything that is patched to it • e.g. • noise -> filter1 -> summeroscil -> filter2 -> summersummer -> delay -> output • in Minim: • noise.patch(filter1).patch(summer);oscil.patch(filter2).patch(summer);summer.patch(delay).patch(output);

  16. UGens have inputs • OscilUGen has amplitude, frequency and phase input (parameters) • e.g. • lfo -> oscillator.amplitudeoscillator -> output • Here lfo (low frequency oscillator) provides values for oscillator’s amplitude • In Minim: • lfo.patch(oscillator.amplitude);oscillator.patch(output);

  17. Instruments and notes • Synthesis algorithm must be encapsulated inside an instrument if you want to be able to play notes rather than just have sound lasting as long as the program runs • A note (in Minim) is a sound that has a beginning and an end • When create an Instrument, must specify what happens when instrument’s noteOn() and noteOff() methods are called • e.g., noteOn() might start attack segment of an amplitude envelope; noteOff() might just end an amplitude envelope

  18. Playing notes • To play a note, use the AudioOutput’splayNote() method • Minim defines a default instrument, so you could just use the following code to play a few notes • out.playNote(1.0, 2.9, “C3”);out.playNote(2.0, 1.9, “E3”);out.playNote(3.0, 0.9, “G3”); • First argument is onset time, second is duration, third is pitch

  19. Simple synthesis example

  20. Playing some notes

  21. filterExample • Shows how to use UGens to create an oscillator, send its signal through a filter with an oscillating cutoff frequency and then to the output • Uses the Constant UGen to output a constant value which is added by a Summer UGen to a sine wave • The output of the summer is sent to the cutoff parameter of the filter • A sawtooth oscillator is patched to the filter which is then patched to the AudioOutput

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