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P is for Planning

P is for Planning. Thoughts to Guide the Planning Process. Purpose. Choose Goals What do you want participants to experience Choose Learning Outcomes What do you want participants to think about. Persona. Who are you going to be today?

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P is for Planning

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  1. P is for Planning Thoughts to Guide the Planning Process

  2. Purpose • Choose Goals • What do you want participants to experience • Choose Learning Outcomes • What do you want participants to think about

  3. Persona • Who are you going to be today? • This probably is the single most influential decision of the day – hey & sometimes it isn’t even a decision just the way the bed spat you out!

  4. People • You have thought about who you are going to be now think about your audience. • Who are they? • What do they want? • What do they need? • What do they respond to? • What do you need to avoid?

  5. Pieces • What games will satisfy the purpose & my persona? • There are lots of books & resources online to reference and many tell you what the games are good for.

  6. Progression • What order should the games be presented? • How can they build on each other? • Make like you are Jerome Bruner or Lev Vygotsky & scaffold away.

  7. Processing • How am I going to review the activities? • How will I best engage learning & still keep it fun? • www.reviewing.co.uk is a great source for ideas

  8. Play • Always remember what this is all about. • Make sure that a majority of people participating are enjoying themselves – include yourself in this. • Also make sure that the play is (ap)propriate – you want everyone to walk away safe!

  9. Post Session • Given that hindsight is 20-20 what would you change. • Make notes as soon as you finish as it will help shape the “wundersession” of the future!

  10. Party • The kids are bound to have a blast & learn heaps into the bargain time to celebrate. • Life is short so recognize the good you are shaping.

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