1 / 20

Whole Body Interaction Workshop

Whole Body Interaction Workshop. HCI2008 September 1 st , 2008. AGENDA. 09.00-10.30 Presentations 10.30-11.00 Coffee in room 322/324 11.00-12.30 Presentations 12.30-13.30 Lunch in room 322/324 13.30-15.00 Discussion 15.00-15.30 Coffee in room 322/324

Download Presentation

Whole Body Interaction Workshop

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Whole Body Interaction Workshop HCI2008 September 1st, 2008

  2. AGENDA • 09.00-10.30 Presentations • 10.30-11.00 Coffee in room 322/324 • 11.00-12.30 Presentations • 12.30-13.30 Lunch in room 322/324 • 13.30-15.00 Discussion • 15.00-15.30 Coffee in room 322/324 • 15.30-17.00 Discussion/Ways Forward

  3. AGENDA • Presentations • 15 minutes • No time limit for discussions • Discussion 1 • Towards Everyday WBI • Discussion 2 • Ways forward • Research Agenda • ITN ?

  4. Whole Body Interaction • Developments • Improved and Marker-less motion capture • Stanford • Advanced Interaction frameworks • Jacob CHI2008 • Experiments by artists • Nimoy, Rokeby, Botto • Bio-cybernetics and Biomechanics • Understanding of patterns/gestures of movement • Understand of human capabilities/limitations • And … ?

  5. LJMU HCI Fun project

  6. LJMU .

  7. LJMU

  8. Some Initial Questions • What would be the criteria for a useful and successful framework for addressing the research questions of Whole Body Interaction? • What are some of the basic lessons that can be learned from previous attempts to framework the topic? • Can we come up with a set of concepts and a terminology to support interdisciplinary design, analysis and evaluation?

  9. Questions • The mappings of the bodies’ movement to the system’s interpretation of that movement; were movements required physically possible. Does the system only expect normal movements – what of abnormal, exaggerated or other out of range movements? • What is the users’ understanding and comprehension of the mappings and metaphors of their movement to system reaction? Could the user and system mutually adapt or would users be forced to adapt their body movements?

  10. Questions • What is the scope of whole body interaction and body as a data source for • Physical Presence/Cartesian Space – posture, movement, location, orientation • Physiological – Heart rate, breathe volume and rate, skin resistance as both data and control • Human senses – taste, smell, kinesthetic, vision, speech/sound, balance and the possibilities for synaesthesia between two or more senses.

  11. Discussions • Towards an everyday Whole Body Interaction • As ubiquitous as mouse & keyboard • How? • Ways forward • Research agenda • Special Issue • CHI2009 Workshop (submitted) • FP7 Activities • COST, ITN

  12. Limitations/Constraints as source of creativity • Lessons, work-arounds • Attending to the display vs inattentive interaction • Underlying physical/human models • Precision, drift • Multiple people – occlusion, model deformation

  13. Non-standing interaction • Feet as reference point • MoCap infrastructure vs. in the field • Micro-computers, SunSpots etc – in the field devices • Experience of embodied interaction • Analysis software, filters • How to study – lessons from sports science, biomechanics etc

  14. Vs – Emotional, subjective • Quality, coordination of movement and experience – value judgement rather than motion analysis • Contexts, maths models, environment, goals (if any) – complex framework • Interactions, awareness of others

  15. Albrecht Schmidt Essen • Eva Hornecker – Strathclyde • Externals Paul Dourish • Eindhoven ?? • European Network – Body Movement • France, Cog. Sci Benoit Bardy Montepellier • Euro Centre for movement science

  16. FP7 priorities and themes • Does games fit? Games as a Lab environment • Engaging • Limited data, best fit – parameters • Model/Middleware <- embodiment, biomechanics • Cog Sci,

  17. Re-Representing data to users • End user programming • Adaptation • Context • Mutual emergent understanding • User tools • Open source micro-platforms • Standards, platforms and API’s, and data

  18. Forms of data • Cross over from theory to practical use – e.g. Space theory • Application drive? • Geospatial • Medical • Games • Security • Existing areas augmented by WBI

  19. Negative – Privacy, tracking, ethics • http://www.guardian.co.uk/uk/2008/jul/21/civilliberties.privacy • http://news.bbc.co.uk/1/hi/magazine/7348164.stm • Interventions • Embodied education • Achievement, pre-verbal, imitation • Limits of gesture recognition

  20. Embodied knowledge, intelligence • Teaching other knowledge – words etc

More Related