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Computer game Paradigm of 21 st century entertainment cause of antisocial ehaviours unethical forms of entertainment target of audience moral concerns. Banality of evil – Eichmann in Jerusalem Description of ethical challenges – Defcom Informational system
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Computer game • Paradigm of 21st century entertainment • cause of antisocial ehaviours • unethical forms of entertainment • target of audience • moral concerns
Banality of evil – Eichmann in Jerusalem Description of ethical challenges – Defcom Informational system Concept of Informational System
Arendt wrote a report presents Eichmann not as a monster or a psychopath But As an efficient bureaucrat Leading to Simple acts to keep a system running without discussing the moral nature Is A consequence of systems designed to obscure the causality of decisions ? Computer games systems of this kind? My question is Does it make you think Eichmann is a robot?
Computer games As Ethical challenges – defcon As they are unproductive entertainment And interesting tools for education As Practicing the banality of the simulated evil
Computer games As Informational Systems Is a Inforsphere Focus on the notion of agent more than the concept of player Means of simulation and representation Leads to Level of Abstraction And Gradient of Abstraction
Design ethical games requires A more nuanced approach Understand both agents and the system understand the core audience of a game model of players that can actively reflect upon the meaning of ethical (Key element) 5 general principles