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AT/AAC Session 6 . Welcome to Session 6: From Communication to Social Skills . [ to Bobby ] “You don't have what they call "the social skills. That's why you never have any friends, ' cept fo ' yo ' mama.” From Waterboy , 1998 starring Adam Sandler. Upcoming Assignments .
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Welcome to Session 6: From Communication to Social Skills • [to Bobby] “You don't have what they call "the social skills. That's why you never have any friends, 'ceptfo' yo' mama.” • From Waterboy, 1998 starring Adam Sandler
Upcoming Assignments • Due Today!- Ecological Inventories Assignment • Remember this is with a group • And….Critique of Research Article is due • This is an individual assignment • Wednesday, July 18th… Technology Selection/Design Assignment is due
iPad Applications • http://bridgingapps.org/ • http://atclassroom.blogspot.com/2011/02/augmentative-alternative-communication.html • Scan-a-word…free OR upgrade for $0.99 • Works on using a switch • Spell-a-word • On-screen keyboard • Photo Touch Sight Words…free • Photo Touch Concepts…. $0.99
3 steps to FCT • Functional Communication Training (FCT) is based on….. • Based on notion that problem behavior may function as a means of communication • Conduct a Functional Behavioral Assessment (FBA) to determine when, where, what, and why problem behaviors occur for a student. • Complete a competing behavior pathway to outline alternative/replacement behavior (way of communicating) • Design interventions to teach student new communication mode while not allowing problem behaviors to pay off for student.
Understanding Alternate/ Replacement Behaviors Alternate Behaviors are: an immediate attempt to reduce disruption & potentially dangerous behavior in the classroom designed to actively begin breaking the student’s habit of using problem behavior to meet their needs, by replacing it with a more acceptable alternate behavior AAC device can be means for a student to use replacement behaviors
Essential Characteristics of a Replacement / Alternate Behavior An appropriate Replacement Behavior: Serves the same function as the problem behavior Is easier to do and more efficient than the problem behavior Alternate Behaviors require less physical effort & provide quicker, more reliable access to desired outcome/response than problem behavior Is socially acceptable
Which of the Following are Appropriate Replacement Behaviors? Leslie is 12, has severe intellectual disabilities, does not use words, and hits her head. Head hitting is maintained by adult attention during work periods. Which is the best Replacement Behavior hide under her desk and be ignored sign for “more” to another student take completed work up to show the teacher move to sit by another student Use picture communication system to request teacher help Start w/ the Function 1. Serve same Function? Does it provide adult attn? 2. Is Behavior easier to do than problem behavior? 3. Is Behavior socially acceptable?
Which of the Following are Appropriate Replacement Behaviors? Jason is nine and cries when asked to do difficult tasks. The crying is maintained by avoiding or escaping difficult tasks. Possible Replacement Behaviors: More rewards for doing tasks Asking for an easier task/ worksheet Asking to play w/ his Gameboy Requesting adult attention Asking to have soda after tasks are done Start w/ the Function 2. Is behavior easier to do than problem behavior? 1. Serve same Function? Does it provide adult attn? 3. Is Behavior socially acceptable?
General Case Design— Why?Determine what to teach and features need to varyto increase generalization. 1. Define the Instructional Universe 2. Define the Range of Relevant Stimulus and Response Variation 3. Select Examples for Teaching & Testing 4. Sequencing Teaching Examples 5. Teaching the Examples 6. Testing with Non-trained Probe Examples
Quiz • 3 Steps in implementing Functional Communication Training? • 3 Essential characteristics of an alternative behavior? • 6 Steps in General Case Design?
Based on the Van Norman Article….Who’s on First? • Work together with your group to design a Class Wide Peer Tutoring model that will also promote the student’s use of the device and social skills. • This could be done in one of the activities from your ecological inventories assignment Or not.
Programming Generalization 1. Define the instructional universe (IU).---How? -Person-Centered Planning/ File Review/ IEP 2. Define the range of relevant stimulus & response variation within that IU.— -How? -Task Analysis 3. Select examples for the IU for use in teaching and probe testing.—How? Positive & Negative Examples 4. Sequence teaching examples.---How? Juxtapose maximally different, then minimally different examples. 5. Teach the examples.---How? Using Antecedent & Consequence Strategies 6. Test with non-trained probe examples— How?
Stimulus Control • Stimulus control refers to change in the likelihood of a response when a stimulus is presented. • The stimulus is a signal that if the response is performed, a predictable outcome (consequence) is likely. • If a person responds one way in the presence of a stimulus and another in its absence, than that stimulus is said to “control” behavior. • A traffic light is an example Antecedent/Stimulus: Green Light Behavior: Drive or walk across the street
Stimulus control and teaching • For any skill, teach a) what, b) when, c) why. • What = the new response (skill) • When = the stimulus that signals when to perform the new response • Why = what is the likely consequence (reward)
Teaching and Stimulus Control • Define the naturally occurring pattern • Setting Event -> Stimulus -> Response -> Consequence • Define what you will “add” to assist learning. • Setting Event -> Stimulus -> Response -> Consequence Prompt Extra Reward or Correction
Instructional Concept #3 Range of Examples Show all the possibilities
Effective Instruction • Effective example selection and sequencing • Task analysis • Facilitate success • Delivered at the level of the student Effective instruction is:
Walk on green Don’t walk on red Walk on green Don’t walk on red Green light = Walk Walk on green = ? INEFFECTIVE INSTRUCTION • INEFFECTIVE MODELS • INEFFECTIVE PRACTICE • - • TESTING OUTCOMES • - FAILURE YES NO LIGHT = ?
Instructional Concept #4 Logical Sequencing Juxtapose positive and negative examples
= osh = osh = osh INEFFECTIVE INSTRUCTION INEFFECTIVE MODELS INEFFECTIVE PRACTICE - TESTING OUTCOMES - = osh = osh FAILURE Osh = ?
= osh = osh = osh = not osh EFFECTIVE INSTRUCTION EFFECTIVE MODELS EFFECTIVE PRACTICE - TESTING OUTCOMES - = osh = osh = not osh SUCCESS Osh = RED SIDED RECTANGLE
Instructional Sequence • Model: Structured, Clear Be direct with multiple examples & non-examples • Lead: High levels of opportunities to respond (OTR), success • Individual Work - with clear teacher feedback-make sure students get it • Group work -activities, experiments, etc. -chance to discover application to real world • Test - Make sure they have skill fluency
Teaching and Stimulus Control • Define the naturally occurring pattern • Setting Event -> Stimulus -> Response -> Consequence • Define what you will “add” to assist learning. • Setting Event -> Stimulus -> Response -> Consequence Prompt Extra Reward or Correction
Step 1- Defining the Instructional Universe • Jamal’s team (Mom, Dad, Jamal, etc.) decided that they wanted Jamal to ask for a break (behavior) within the following activities: • 1. In school during a number of activities with a number of peers. • 2. Activities at home with family members. • 3. Activities in the community (soccer, tennis) with different coaches and peers.
Step 2- Identify the Range of Stimulus & Response variation in the Instructional Universe • Range of stimulus (Antecedent) variation • 1. Activities at school • What can vary? Times of day, activities (difficulty, interest, setting) peers, staff • 2. Activities at home • What can vary? Activity (interest, chore, recreational), Parent home • 3. Activities in community? Soccer, Tennis, coaches, peers, etc. • Range of behavior (requesting a break) variation • Using device (iPad with Proloquo2go) • Pointing to graphic symbol for BREAK • Point to watch (on self or others)
Step 3- Select examples • Positive examples for when to ask for a break • 1. Reading sight words with peers • 2. Playing soccer or tennis • 3. Playing games with family • Negative examples of when to ask for a break • 1. When riding in car/bus to an event • 2. When first asked to do a chore (must attempt chore) • 3. When having to get ready for school.
Step 4- Sequence examples • May teach with the following sequence: • Positive example #1: Reading sight words (OK for break) • Positive example #2: Playing soccer (OK for break) • Negative example #1: Riding to event (Not OK) • Positive example #1: Reading sight words (OK for break) • Negative example #2: Getting ready for school (not OK) • Etc……
Step 5- Teach examples • Use prompts and reinforcers to improve performance.
Step 6- Test in non-trained setting • After success with multiple stimuli in trained situations, test within an un-trained situation (example: tennis [if not used in training] OR math class [if not used in training])
Discrete Trial Training Videos • http://www.youtube.com/watch?v=2afb4i7LMJc • http://www.youtube.com/watch?v=cp_gzUTCm8g&feature=mfu_in_order&list=UL
Teaching Sitting in a Chair • Finding motivating reinforcers • Reinforcers in view, ready to deliver • Arrange environment for success • Reinforce for a few seconds of side by side sitting • Do not allow student to have access to the reinforcer unless they are sitting in the chair. • Arick et al., 2010
Teaching Sharing & Waiting • Allow time for student to enjoy the reinforcer • Use “my turn” and hold out your hand • May need physical prompt first • Place reinforcer in plain view, start right away, reinforce for correct response • A timer can help with sharing issues • Use token reinforcement system to teach delayed gratification • Arick et al., 2010
General Reinforcement Procedure • For a correct response • 1:1 tangible reward or token (Big R+ for this student and 1:1 social praise. • For a prompted response • 1:1 Social praise and (only if needed with this student) 1:1 little reward (not big R+) • Arick et al., 2004
Data Collection + = correct response Ø = incorrect/no response and then corrected with a prompt 0 = incorrect/no response and not correct even with a prompt
Data Collection- Incorrect Trial Student Makes Error
Rules/ Suggestions about the Distractor • It is not overly distracting for the child • It is never the correct response • In the same classification (object or picture) • Not an item you are currently teaching Arick et al., 2004
If the student makes an error… • Stop & restart trial • Repeat Cue • Prompt with just enough assistance to get correct response. • R+ with social praise only or very little reinforcer (not the big R+) • Repeat trial (with big R+ available) Arick et al., 2004
Ideas for decreasing crying & tantrum behavior • Find extremely motivating reinforcers • Talk about the reinforcers • End sessions with correct response sequence and good behavior • Withdraw & ignore tantrum behavior • Present a simple trial when tantrum stops • Redirect with a series of simple trials from an easier program • Conduct an FBA Arick et al., 2010
What is Pivotal Response Training? • Considered Naturalistic Intervention • Teaches Language and Social/Play Skills • Creates “Teachable” Moments in Context • Follows ABA Format • One Component of an Individualized Program
Video Examples • http://www.asatonline.org/intervention/videos.htm
Advantages • You can take it with you • Can be used by parents/ peers/siblings • Increases motivation • Decreases frustration • Increases generalization and maintenance of intervention gains