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Use Cases

Learn about use cases, user goals, system interactions, and actors in software engineering. Discover how to model user goals and system interactions through use case diagrams. Understand the importance of identifying actors and their relationships in system design.

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Use Cases

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  1. Use Cases CS/SWE 421 Introduction to Software Engineering Dan Fleck (Slides adapted from Dr. Stephen Clyde with permission)

  2. Introduction • Use Case: “... a typical interaction between a user and a computer system”, Booch • Here, “user” is anything that needs or invokes the functionality of the system • “Computer system” is the system being modeled • Use cases can capture and document the user-visible functionality of a system • Use cases capture how the system will benefit the user • Each use case achieves a discrete goal for the user

  3. Goals • Use cases help everyone come to a common understanding of what the system should do • Developers • End-users • Domain Experts • Use-cases are a communication tool for the design (not the implementation) • Use cases represent a functional requirement of your system (as a whole)

  4. User Goals • User Goals are statements that represent what the users need to accomplish, independent of specific software features • Examples of user goals for a Student Records Management System • Ensure that a student’s records reflects courses taken and grades received in those courses • Allow only authorized faculty and staff to update student records • Ensure that students can obtain copies of their own (and only their) records in a timely manner

  5. System Interactions • Represent expected interacts between users and the computer-based system • Suggest how the system fulfills a user goal • Examples: • A teacher alters a course grade for a student by • selecting a semester • selecting a course • selecting a student • reviewing the previous grade • entering a new grade • confirming the change • A process for an administrator to create a new user • A process for granting a user access rights

  6. User Goals vs. System Interactions • In some cases, system interactions and user goals can be very similar • However, confusing system interactions with user goals or neglecting to identify user goals can • fail to bring out and document the reasons why a system should must certain features • result in lost opportunities for creativity

  7. User Goals vs. System Interactions • User goals help answer “What” and “Why” questions • System interactions help answer “How” questions (from a user’s perspective) • We will model user goals with Uses Cases • Later, we will model system interactions with interaction diagrams or activity diagrams

  8. Use Case Diagrams • Use Case Diagrams provide a visual way to document user goals and explore possible functionality • Three primary modeling components: • Actors • Use Cases • Relationships between use cases Record class grades Review Transcripts Teacher Student Authorized Staff Worker

  9. Actors • Actors are things outside the system that need to interact with the system • Actors carry out use cases • Actors are represented as stick figures • Although users are actors, not all actors are users • Actors can be external software systems • External hardware (sensors, actuators, etc.) • Actors can be people that need the functionality of the system, but may not be the ones who actually invoke the software commands

  10. Hints for Finding Actors • Who or what will use the main functionality of the system? • Who or what will provide input to this system? • Who or what will use output from this system? • Who will need support from the system to do their work? • Are there any other software systems with which this one needs to interact • Are there any hardware devices used or controlled by this system?

  11. Hints for Modeling Actors • An actor can be a role that a user plays with respect to the system • A single person may play different roles • A single actor may perform many use cases • A use case may be performed by many actors • Show external systems as actors only when they are the ones who need a use case • Don’t worry too much about the details of an actor or the relationship between actors and use cases

  12. Relationships Between Actors • Actors are Classifiers, meaning they are sets of instances • Therefore, an actor (a set of instances) can be a subset of another actor (another set of instances) • Generalization / Specialization Student Graduate Student

  13. Use Cases • Each use case represents something the user needs to do with the system – a goal • A use cases is given a short name and textual description (optional) • Use cases can be large or small from a conceptual perspective • Use cases can relate to each other via dependencies, such as • <<extends>> • <<includes>> • Generalization or <<refines>> (“is a”)

  14. Use Cases • Extension point example: • http://www.visualcase.com/kbase/usecase.jpg Includes Extends Generalization

  15. Hints for Finding Use Cases • Try listing actors first and then look at the activities each needs to perform and then try to express the goal that represent these activities • although this will uncover many valuable use cases, it will not find them all • Try listing external events and then look at what the system needs to do in response to each one. • This technique will find some additional use cases, but not all • Be patient, allow the use cases to unfold • Don’t over do it – Use Case Diagram should be broad-brush characterizations of user goals

  16. Hints for Modeling Use Cases • Establish the context of a user goal by identifying the actors • For each actor, consider the behavior that it expects or requires the system to provide • Name these common behaviors as use cases • Factor common behavior into new use cases • Relate the use cases using the extend, includes, and refines dependencies • Adorn uses cases with notes

  17. Use-Case Relationships • Extends dependency: defines a use-case that is a variation of another, usually for handling an abnormal situation Alter Student Grade <<extends>> Alter student grade for a class taken more than a year ago Authorized Staff Worker

  18. Use-Case Relationships • Includes Dependency: Defines how one use case can invoke behavior defined by another use case Alter Student Grade <<includes>> Record Grades for a Section Teacher

  19. Use-Case Relations • Generalization: Defines one use case as a generalization of another. Alter Student Grade Alter Student Grade for a Graduate Course Teacher

  20. Use-Case Relations Alternate way of showing for use-case refinement Alter Student Grade <<refines>> Alter Student Grade for a Graduate Course Teacher

  21. Extends vs. Includes vs. Generalization • Extends, includes, and generalization may appear similar, but differ in intent • Extend dependencies model variations from normal workflows • Specializations are refinements of a general use cases • “Include” uses case (or sub-use cases), unlike specializations, can represent different goals or processes • Include dependencies are a form of aggregation • The actors for a general use case are also actors for the use cases that specialize it • Often there are no actors for sub-use cases

  22. Use Case Diagrams • A use case diagram consists of actors, use cases, and relations among use cases • A use case diagram can also include • notes • constraints • subjects (like the system) to show ownership of the use cases • packages to group elements into larger conceptual chunks • instances of use cases or actor, to show specific examples

  23. A Well-structured Use Case Diagram • Focuses on communicating one aspect of the system’s functionality • Describes the flow of events clearly enough for an outsider to understand it • Factors in common behavior by pulling such behaviors from other use cases it includes • Factors variants out by having other use cases “extend” itself • Contains only those use cases and actors that are essential to understanding that functionality • Provides detail consistent with its level of abstraction • Is not so minimal that it misinform the reader about important semantics

  24. More Hints • When drawing a use case diagram: • give the diagram a name that communicates its purpose • lay out its elements to minimize crossing lines • organize its elements spatially so behaviors and roles that are conceptually close are laid out close together on the diagram • use notes and color as visual clues

  25. Benefits of Use Cases • Use cases diagrams capture user-visible functions • Identifying actors help capture who needs the system functionality • Relationships between use cases document opportunities for reuse • Use cases provide a basis planning and scheduling incremental development • Use cases can provide a basis for system testing

  26. Questions • Who might be interested in reviewing or using use case diagrams? • When in the development life cycle should we employ use cases? • What do use cases have to do with object-orientation? • What level of use-case granularity is best? • How many use cases are enough? • Can other modeling activities help in discovering use cases? • When in the development life cycle do we stop referring to or refining the use cases? • What should the text description of use case contain?

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