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The X170 protocol as a vehicle for 3D sound control

The X170 protocol as a vehicle for 3D sound control. Presented by Shane Haw Supervisor: Professor Richard Foss Email: g08h4123@campus.ru.ac.za. A Brief O verview of my Research. Object Orientated Approach System Design Demonstration Future Work Questions. Brief Overview.

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The X170 protocol as a vehicle for 3D sound control

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  1. The X170 protocol as a vehicle for 3D sound control Presented by Shane Haw Supervisor: Professor Richard Foss Email: g08h4123@campus.ru.ac.za

  2. A Brief Overview of my Research. • Object Orientated Approach • System Design • Demonstration • Future Work • Questions

  3. Brief Overview • 3D Sound Control or Sound Localization • Combination of 3 technologies: • HCI (Human Computer Interaction) : A capturing of 3D coordinates • Computer Graphics: A displaying of 3D coordinates • Real-time Multimedia: converting the distances between coordinates to volumes

  4. Object Oriented Approach • Cyclic Approach: • Use Case Diagram • Requirements Specification • Textual Scenarios • Noun Derivations • Class Diagram / Object Model • Sequence Diagrams

  5. System Design • Technologies used: • HCI: The Microsoft Kinect with the Microsoft Kinect SDK (beta). • Computer Graphics: Google Sketchup with its Ruby API • Real-time Multimedia: AES-X170 Protocol

  6. Overall Structure

  7. Audio Networking • The AES-X170 Protocol is a control protocol • Allows the accessing and setting of remote parameters, which allows the volume levels of channels to be set. • The volume parameters within the evaluation box are found at the crosspoints between the 1st and 2nd Bus.

  8. Audio Networking

  9. Audio Networking

  10. Audio Networking

  11. Computer Graphics • Google Sketchup provides the means of displaying the 3D coordinates • A simple, click and drag approach to building models • Google Sketchup provides a Ruby API • Plugin Folder • Scripts can then be interacted with through the use of tcpsockets

  12. Computer Graphics

  13. Human Computer Interaction • MicrosoftKinect • The SDK released on the 24th of June 2011 • Provides skeletal tracking • Provides the 3 dimensional coordinates of several preset skeletal joints

  14. Human Computer Interaction

  15. Demonstration

  16. Future Work • The ability to edit portions of old saves • Gesture recognition for track selection rather than GUI interface • The adding of further speakers and some effects such as reverberation for better sound localization

  17. Questions ?

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