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GAD

GAD. POWERPOINT JEOPARDY. Category 1. Category 2. Category 3. Category 4. Category 5. 10. 10. 10. 10. 10. 20. 20. 20. 20. 20. 30. 30. 30. 30. 30. 40. 40. 40. 40. 40. 50. 50. 50. 50. 50.

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GAD

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  1. GAD

  2. POWERPOINT JEOPARDY Category 1 Category 2 Category 3 Category 4 Category 5 10 10 10 10 10 20 20 20 20 20 30 30 30 30 30 40 40 40 40 40 50 50 50 50 50

  3. Information and communication systems cannot be used to ___________ and ____________. NCCTE.9_12.TE.TS31.3 RBT: A. concern and entertain B. inform and persuade C. manage and breathe D. manage and educate

  4. Select the component of a formal game element that allows a player to take their action NCCTE.9_12.TE.TS31.3 RBT: A. first in first out B. hoping C. looping D. sequencing

  5. Which is NOT a difference between static lights and dynamic lights? NCCTE.9_12.TE.TS31.3 RBT: A. cynamic lights constantly change unlike static B. dynamic lights flash while static remain steady C. static lights are cheaper for the designer to create D. static lights are easier to create

  6. What is the most important fundamental game design element a developer needs to explore? NCCTE.9_12.TE.TS31.3 RBT: A. challenge for player B. empowerment of player C. fun for player D. genre of player

  7. A game used to teach real world skills to the player is in the ____________ genre. NCCTE.9_12.TE.TS31.3 RBT: A. adventure B. casual C. educational D. puzzle

  8. Which of the following maps is used to create the illusion of raised or depressed areas on an object? NCCTE.9_12.TE.TS31.5 RBT: A. motion B. opacity C. bump D. data

  9. When selecting colors for a material, which setting determines the color of a material under normal lighting? NCCTE.9_12.TE.TS31.5 RBT: A. ambient B. diffuse C. opacity D. specular

  10. A mapping tool used in 3D programs that uses black and white maps to hide certain parts of an image is called ______________. NCCTE.9_12.TE.TS31.5 RBT: A. bump B. displacement C. opacity D. road

  11. Adding texture to 3D models would produce efficient use of _____________. NCCTE.9_12.TE.TS31.5 RBT: A. humans B. paper C. technologies D. time

  12. A process that provides ways to turn resources into products and services is called ____________. NCCTE.9_12.TE.TS31.5 RBT: A. brainstorming B. constraints C. design D. problem solving

  13. What are some methods used in 2D games to help to simulate a "3D" look? NCCTE.9_12.TE.TS31.6 RBT: A. digital display and claymation B. perspective and isometric C. rorscoping and claymation D. rotoscoping and exploded view

  14. Which game genre generally requires permission and licenses for content borrowed e.g. teams and players? NCCTE.9_12.TE.TS31.6 RBT: A. casual B. formal C. role playing games D. sports

  15. When designing a game, you must decide on who the game is directed towards on your ______________. NCCTE.9_12.TE.TS31.7 RBT: A. feature set B. genre C. project scope D. target audience

  16. Which of the following software can be used for sound editing? NCCTE.9_12.TE.TS31.6 RBT: A. audacity B. excel C. unreal D. openGL

  17. Identify the primary colors NCCTE.9_12.TE.TS31.7 RBT: A. red, blue, and yellow B. red, white, and blue C. the colors children learn in primary school D. the eight colors in a box of Crayola crayons

  18. Select the action that is NOT a challenge for a road race game NCCTE.9_12.TE.TS31.6 RBT: A. curving roads B. slower traffic added C. straight road D. traffic accident

  19. What are the component that live in a game, whose function is to either help or destroy the user? NCCTE.9_12.TE.TS31.6 RBT: A. game blockers B. game codes C. game enemies D. game sprites

  20. Which is NOT the designers responsibility when designing 2d game levels? NCCTE.9_12.TE.TS31.6 RBT: A. make all levels the same difficulty level B. make sure the level is built well C. the level doesn't slow a player down D. the level plays well

  21. When designing a product, an engineer will fabricate a ______________. NCCTE.9_12.TE.TS31.7 RBT: A. piece of steel B. prototype C. sketch D. 3D drawing

  22. A set of gameplay challenges is defined as _____________. NCCTE.9_12.TE.TS31.6 RBT: A. audiences B. characters C. rules D. videogame genre

  23. Most often, 3D engines or the rendering systems in game engines, are built upon a graphics application programming interface (API) such as ___________________. NCCTE.9_12.TE.TS31.6 RBT: A. direct3D or OpenGL B. Windows OS C. 3Ds Max D. Maya

  24. What is not a way to critique your game outside of your peers? NCCTE.9_12.TE.TS31.7 RBT: A. have friends over to help to criticize your work B. put the game on Facebook for free-trial with like/dislikes C. send a saved file to a game design company for free D. set-up a booth in a park and have bystanders try it

  25. The score, time, health and remaining ammo presented in an unconstructive manner on the game screen are all examples of ________________ NCCTE.9_12.TE.TS31.6 RBT: A. game engines B. game interfaces C. game terminology D. game symbols

  26. To categorize video games based on their gameplay interaction rather than visual or narrative differences is known as ______________ NCCTE.9_12.TE.TS31.6 RBT: A. game engines B. game events C. game genres D. game interface

  27. Which of the following software might you use to create a game background? NCCTE.9_12.TE.TS31.7 RBT: A. Access B. Excel C. Photoshop D. Unity 3D

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