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PC’s Meet TV

PC’s Meet TV. Cara Paganini, Meghan Johnson, Chris Blake, James Janda. Agenda. History of TVs and PCs PCs Meet TVs Early Products Success Stories What This All M eans. TV History Reviewed. PC History Reviewed. PC’s Meet TV. Traditional RGB cable to cable connection Non-Traditional

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PC’s Meet TV

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  1. PC’s Meet TV Cara Paganini, Meghan Johnson, Chris Blake, James Janda

  2. Agenda • History of TVs and PCs • PCs Meet TVs • Early Products • Success Stories • What This All Means

  3. TV History Reviewed

  4. PC History Reviewed

  5. PC’s Meet TV • Traditional RGB cable to cable connection • Non-Traditional • HDMI • VGA • Slingbox (converters) • Moving into hand devices capable of connection • I.E. Cell phone, iPad, Gaming console.

  6. Early Products • “The perfect marriage of television and the internet for PC’s” • TV broadcast in one window, HTML pages in another • Typically, the HTML window contained relevant information to the TV program • Lack of interest from PC manufacturers and broadcasters – many empty promises

  7. Early Products • Pioneer in offering internet access via TV • Acquired by Microsoft in ’97 • Struggled to gain traction • Rebranded as MSN TV 2001 • Officially ceased service September 30th, 2013

  8. Success Stories

  9. Success Stories Apple TV and Roku Boxes • One-time purchase, no subscription fees • Integration of television, PC and gaming • Cable substitute • Ability to stream from computer, tablets, phone and TV • Netflix, HBO, Hulu, ESPN, and hundreds of free channels

  10. Success Stories Smart TVs • Internet capabilities integrated into the TV • At least $200 more expensive than a “non-smart” counterpart • Reduces the need for multiple devices • Ability to surf the internet, unlike Apple TV • Ease of use, “one stop shopping”

  11. Convergence • The merging of multiple technologies, platforms and devices into a single product. • Cross-Functionality allows recorded media, streaming media, documents, photos, web applications, internet, and games to be shared across devices, platforms and across displays

  12. Convergence + + + + + + + + = Convergence

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