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Computer-Mediated Communication. Hyperpersonal Effect and Visual/Aural interfaces for CMC. Hyperpersonal communication. Receivers overattribute from limited cues Assume similarity based on group affiliation Senders maintain tight control over cues
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Computer-Mediated Communication Hyperpersonal Effect and Visual/Aural interfaces for CMC
Hyperpersonal communication • Receivers overattribute from limited cues • Assume similarity based on group affiliation • Senders maintain tight control over cues • Selective self-presentation —Little “given off” in text CMC • Bottom line: Exceptionally favorable perception in the face of limited information Computer-Mediated Communication
“ The sensorial parsimony of plain text tends to entice users into engaging their imaginations to fill in missing details while, comparatively speaking, the richness of stimuli in fancy [systems] has an opposite tendency, pushing users’ imaginations into a more passive role. — Curtis (1992) ” Computer-Mediated Communication
Long-term, no photos Social affinity Long-term, photos Short-term, photos Short-term, no photos Computer-Mediated Communication
“ The study of CMC effects is not best served by blanket statements about technology main effects on social, psychological, and interpersonal processes, nor by proclamations that online relationships are less rewarding than FTF ones. Rather, qualities of CMC are … more often the product of interesting and predictable interactions of several mutual influences than main effects of media. — Walther et al. (2001) ” Computer-Mediated Communication
Faces Computer-Mediated Communication
What are faces good for? Conveying, among other things: • Individual identity • Social identity • Expression • Gaze By means of: • Structure • Dynamics • Decorations Source: galante.com Computer-Mediated Communication
Ekman (1999) Ekman, Friesen, & Ellsworth (1972) (and many others) Basic emotions Anger Disgust Fear Joy Sadness Surprise Characteristics of basic emotions 1. Distinctive universal signals 2. Distinctive physiology 3. Automatic appraisal 4. Distinctive universals in antecedent events 5. Distinctive appearance developmentally 6. Presence in other primates 7. Quick onset 8. Brief duration 9. Unbidden occurrence 10. Distinctive thoughts, memories images 11. Distinctive subjective experience Computer-Mediated Communication
Facial muscles Action units Computer-Mediated Communication
Representing the face: “Being close may be worse.” Computer-Mediated Communication
The “Uncanny Valley” Computer-Mediated Communication
Designing with faces and bodies • We read meaning in lots of things, but especially human forms! • There is no such thing as neutral. • If you’re going to use faces (or anything socially salient) in a design, consider: • Appropriate semantics • Appropriate precision Computer-Mediated Communication
Eyes Computer-Mediated Communication
Kobayashi & Kohshima 2001 Computer-Mediated Communication
Computer-Mediated Communication Kobayashi & Kohshima 2001
Video conferencing Computer-Mediated Communication
The gaze angle problem, or… Why so glum? Source: http://staffx.webstore.ntu.edu.sg/personal/astjcham/Web/Research/percepter.htm Computer-Mediated Communication
Source: http://www.freepatentsonline.com/7126627.html Computer-Mediated Communication
Yang & Zhang 2004 Computer-Mediated Communication
Source: D. Nguyen Computer-Mediated Communication
Cameras Projectors MultiView Display Source: D. Nguyen Computer-Mediated Communication
Visual social interfaces Computer-Mediated Communication
Babble social proxy Computer-Mediated Communication
Social translucence: To design digital systems that support coherent behavior by making participants and their activities visible to one another (Erickson and Kellogg) • Visibility: make social information apparent • Awareness: knowing based on what you see • Accountability: knowing that I know you know • Why? To recreate a “social physics.” • Why not “social transparency”? Computer-Mediated Communication
Chat Circles 2 Computer-Mediated Communication
Auditory interfaces(We have no “earlids”) Computer-Mediated Communication
Talking in Circles Computer-Mediated Communication
Designing visual social interfaces • Create affordances with social translucence • Use rich media deliberately, when warranted • Represent humans and their faces carefully • Be ambiguous: users can interpret just fine • Reflect users’ actions back to them • Let the big picture emerge from details • Consider whether customization is worth it Computer-Mediated Communication