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e-Bug Junior Game Design & Evaluation. e-Bug Launch Meeting 3 rd September 2009. David Farrell, City University London david.farrell.1@city.ac.uk. e-Bug Junior Game. Design Choices What kind of game? How does it teach? How can we evaluate? Quantitative Results (preliminary)
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e-Bug Junior GameDesign & Evaluation e-Bug Launch Meeting 3rd September 2009 David Farrell, City University London david.farrell.1@city.ac.uk
e-Bug Junior Game • Design Choices • What kind of game? • How does it teach? • How can we evaluate? • Quantitative Results (preliminary) • Qualitative Results • Comments and Next Steps
Target Audience • 9-11 year olds • Suitable for play at home or in school • Short attention span • Enjoy Flash games (Kongregate, Newgrounds) • Necessary to provide an action oriented game • Whilst still teaching required Learning Outcomes
Effective GBL? • How are games best used for learning? • Shaffer’s Epistemic Frames • SodaConstructor1, SimCity • Squire’s work with Civilization2
Game Concept • Designed game rules (mechanics) to support learning outcomes • Decided on a “Platform Game” (like Mario) • Player is shrunk to a tiny size and interacts with microbes • Photograph different types of cartoon microbes! • See that some microbes are useful and some harmful! • Throw soap to remove harmful microbes!
Mini Game • Mini game used for Food and Respiratory Hygiene learning outcomes
Game Show • Context • Competition • Pacing • Evaluation?
Final statistics not calculated • Data has been cleaned • only minor changes expected • Total Plays : • Round 1 : • Round 2 : • Round 3 : • Round 4 : • Round 5 : 1736 652 317 181 81 54 Quantitative Results
%? • Timing of evaluation == high awareness • end of school year • swine flu • Results are % change from incorrect to correct. • Question 1 • PRE: 512 correct, 31 not sure, 102 wrong • 31 + 102 == 133 incorrect • POST: 536 correct == +24 change • (24 / 133) * 100 = 18% change in incorrect
Qualitative Results • Very positive response from players • In initial focus groups, the game ran slow • 50% of pupils said that they would “play this game again” or “recommend this game to a friend”. • When fixed, the positive rate was over 90%
Teacher Comments • A small number of teachers filled out questionnaire • All said they would use the game in the classroom and indicated that they had enjoyed using the game with their pupils. • Some teachers requested that audio be added to the game in order that those with lower reading ability could still engage fully.
Teacher Comments Cont… • “I liked the way it was an educational but also fun game the children learned things from it” • “I would definitely use the game as it is both fun and educational” • “I think that the content is good, especially if the game is being used to enhance or consolidate learning on the subject matter through taught sessions” • “The children really took to the game once the technical problems had been addressed and I know that many of them have accessed the game from home as a result of the workshop.”
Next Steps • The areas of the game which have shown little impact or which have had a negative impact need to be improved. • The “Blind Question Round” (part of quiz show) should be removed since the game is no longer in evaluation and users dislike that feature. • Some software bugs still persist (as with most software) • A more rigorous analysis of the data will be published