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Cal Poly Game Development. Pre-Game Jam meeting. Agenda. Global Game Jam Structure Do’s and Don’ts Jenee Hughes – CSC 171 Rapid Prototyping 10 Rules of Game Design Concept to Design Teamwork & Collaboration. Global Game Jam 2010. Weekend-long event 48 hours to complete a game
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Cal Poly Game Development Pre-Game Jam meeting
Agenda • Global Game Jam Structure • Do’s and Don’ts • Jenee Hughes – CSC 171 • Rapid Prototyping • 10 Rules of Game Design • Concept to Design • Teamwork & Collaboration
Global Game Jam 2010 • Weekend-long event • 48 hours to complete a game • Experience is not necessary
GGJ 2010 - Friday • 4:00pm • Game Design Workshop by Dr. Zoe Wood • Guest Speaker • 5:00pm • GGJ 2010 Video Keynote Released – Official Start Time • 5:30pm • Team-building exercises • 6:00pm • Dinner Provided by Club • Game Idea Discussions
GGJ 2010 - Saturday • 11:00am • Teams Register on Globalgamejam.org • All Day • Game Development • Snacks/Drink Will be Provided
GGJ 2010 – Sunday • 3:00pm • Teams Finalize Projects – Turn Them in Locally • 4:00pm • Local Judging and Prizes • 5:00pm • Closing Statements – Event Conclusion
GGJ 2010 Do’s and Don’ts • Be Respectful • University Propriety • No Excessive Blood/Gore • No Explicit Sex/Drug References • No Eating/Drinking in the CSL • Food and Drink in Room 232b (Connected) OK
Concept to Design • Quick Sketches/Diagrams to Get the Point Across • Utilizing a Desk as a ‘Scene’