190 likes | 282 Views
Learning Media Programme Wim Westera, CELSTEC, Open University of the Netherlands. Educational media at OU.NL. Books Letters TV Telephone Audiocassettes Laserdisk CLV,CAV Videocassettes Audio CD’s
E N D
Learning Media ProgrammeWim Westera, CELSTEC, Open University of the Netherlands
Educational media at OU.NL Books Letters TV Telephone Audiocassettes Laserdisk CLV,CAV Videocassettes Audio CD’s CD-I CD-ROM Bulletin Board Mercator (CMS) LMS Studienet (Web, RCA’s, streaming) Edubox DVD-V Blackboard …ELO2B… Media production unit Learning Media Programme
Initial learning Supply driven Teacher-controlled Formal School Face to face School Uniform schedule Uniform schedule Uniformproduct Content Lifelong learning Demand driven Learner-empowered Non-formal Workplace Any device Anywhere Anytime Any tempo Personalised Support Changing needs of society
Emerging media technologies • Wideband internet • Wireless and mobile networking • Virtual representations • Multi-user environments • Social software • Ambient intelligence • Tangible interfacing • Speech processing • ….
Learning Media Programme Assumptions: • Learning from experience • Mixed reality environments • Personal media • Personalised and contextualised support services Objective: “…to establish new methods for the arrangement of rich-media, multi-channel learning arenas that are efficient, versatile, flexible, challenging, adaptive, personalised, pervasive and context sensitive…”
Facts and figures • Start September 2008 • Internationally reviewed • Runs for 6 years • Total 13 fte (ca. 80%, 10 fte externally funded) (2009) • 40% R&D, 60% Solutions & Training • Explorative task: new media technologies for learning and teaching • CELSTEC Laboratory for Open Innovation
Labwork Fieldwork Shared work Enhancing distance education Deskwork • Traditional deskwork • Laboratory work • Shared work • Field work • Programme Themes: • Immersive media • Social media • Mobile media
Immersive media for learning Absorbing, rich media environments • Virtual laboratories/virtual practicals • Real world complexity, Realtime awareness • Serious games • Computational dynamics/ simulations • Role play/multi-user models • Mixed and augmented virtuality
Social media for learning Collective expertise and creativity of learners • User-generated content • Data mashups • Content tagging/annotation • Aggregation of mashup tools and services • Socio-cultural codes • Media literacy
Mobile media for learning Ubiquitous, adaptive and contextualised access • Cross media authoring and delivery • Ubiquitous access • Location-based learning • Contextualised, personalised learning • Mixed & augmented reality learning
Main Projects • MACE: Searching and learning in Architecture • I-COPER: Adapting learning standards to HE needs • SHARETEC: Harvesting infrastructure for teacher training LO’s • GRAPPLE: Adaptive Personalized Learning Environments • SKILLS LABS: Serious game development in HE • OPENSCOUT: open user-generated content in management education and training • STELLAR: Extending technology-enhance learning community
Solutions, services and training • Infrastructure: VLE-pilots, standards, authoring tools, repositories • Content development:Online games, IMS-LD, cross media delivery, mixed realitydesigns • Investigations:Software benchmark, usability, feasiblity, strategy dev. • Training:Serious game design workshop, Mobile learning workshop, OAI-PMH workshop, Collaborative authoring workshop
Widened scope of CELSTEC lab • Media technologies for experimentation • Shared facilities for Otec/Celstec programmes • Open collaboration with external parties • Hot desking arrangements • A stage in the innovation cycle
Directed by Celstec Directed by partners Laboratory R&D Experiments Implementation Appliance Celstec staff Partner staff Stage in the innovation cycle