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Introduction to E-Prime for demonstrators/PG Dips

Introduction to E-Prime for demonstrators/PG Dips. Jonathan Stirk. Welcome to E-Prime. E-Prime refers to the Experimenter’s Prime (best) development studio for the creation of computerized behavioral research.

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Introduction to E-Prime for demonstrators/PG Dips

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  1. Introduction to E-Prime for demonstrators/PG Dips Jonathan Stirk

  2. Welcome to E-Prime • E-Prime refers to the Experimenter’s Prime (best) development studio for the creation of computerized behavioral research. • E-Prime is a software suite of applications that take you through the creation of your experiment to performing descriptive statistics on your collected data.

  3. E-Prime E-Studio E-Basic E-Run Real-Time Experiment Generator Graphical Design Environment Full Scripting Language E-Merge This is a diagram of E-Prime’s core system components. Data Merging Utility E-DataAid Spreadsheet Application for E-Prime Data Files

  4. E-Studio - Interface The E-Studio interface has four major components: 1.Toolbox 2. Structure View 3. Properties Window 4. Workspace Let’s look at some components... 2 1 4 3

  5. The Toolbox contains objects that are dragged to procedural timelines. These objects are the basic building blocks of your E-Studio experiments. Let’s look at some of these objects... 1

  6. The TextDisplay allows you to specify text, such as instructions, that the subject will see during the experiment.

  7. Similarly, the BitmapDisplay allows you to specify images that the subject will see during the experiment.

  8. The List object allows you to define the blocks, trials, sub-trials, etc. in your experiment.

  9. Procedure objects represent the timelines in your experiment. These procedural timelines tell the experiment what objects occur at what point.

  10. The FeedbackDisplay allows you to specify the feedback that your subject will receive after a response. These are just some of the objects available to you in E-Studio.

  11. 2 The Structure View is an outline or hierarchical representation of your experiment. This window features a tree view similar to that in Windows Explorer.

  12. The Properties Window lists the properties for selected objects and displays their current settings. 3

  13. The Workspace contains the window representations of your experiment objects. An object is opened in the Workspace by double clicking the object on a procedural timeline or in the Structure View. 4

  14. Lets’ build an experiment • The experiment will involve presenting a series of pictures and words. Each stimulus will be preceded by a fixation cross. When the stimulus appears participants must press Z if it is an animal, and M if it is furniture. (categorization task)

  15. Follow through the tutorial! • I am going to go through the documented tutorial with you. • Carry out the steps in the same way as I show and ask any questions as we go through

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