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R.F.S. Burger

PAST. PRESENT. FUTURE. R.F.S. Burger. PAST. R.F.S. Burger. PRESENT. FUTURE. PAST.

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R.F.S. Burger

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  1. PAST PRESENT FUTURE R.F.S. Burger

  2. PAST R.F.S. Burger PRESENT FUTURE

  3. PAST I always had an affinity with art. Especially with creating something that could communicate through form. I drew and still draw a lot. During my high school years I chose for art to be one of my subjects. Different drawing methods were being discussed as well as art history. And for my final report in the 6th grade I conducted research about ergonomic chairs and the specifications that should be expected from a decent chair. Home

  4. PRESENT PAST Home ASSIGNMENTS: DG000 Introducing Competency Area’s DG101 Cardboard modeling DG402 Modernism in Industrial Design PROJECTS: Openlight: Light Shadows

  5. DG000 FEEDBACK DG000: Introducing Competency Area’sAt the TU/e, there’s a certain way how people at Industrial Design look at a design process. A design process is divided into 5 stages:-envisioning/transforming-ideating/integrating/realizing-sensing/perceiving/doing-analyzing/abstracting-validating qualityWhile designing you reach different stages. There is no correct order. You can go from one stage to another, back to the first stage you started with. The Competency areas have to do with these stages. Every stage uses certain competency areas depending on what you’re working on. This is why it’s important that DG000 focuses on each competency area, so you as a designer can get a clear overall view on things. Present REPORT

  6. FEEDBACK DG000 DG000 Of all the booklets I received your booklet had by far the most original appearance. The content on the other had, could do with improvement as your reflections are rather superficial. You also weren't able to show me for all competency areas that you have sufficient awareness of what the are. You mostly met the goals of this assignment, but must show in your showcase that you have worked on the points of criticism. Reflection:The points of criticism were that I didn’t fully understand or wasn’t able to explain what socio-cultural awareness and designing business processes were about. For ‘socio- cultural awareness’, I admit that I didn’t explain what it was about as clearly as I could have done. The competency area ‘designing business processes’ was indeed not very clear to me. I have talked about it and do believe that my awareness about this competency area has improved and is now up to scratch.Overall, I believe my knowledge about the competency areas is sufficient.

  7. DG000 FEEDBACK DG000: Introducing Competency Area’sAt the TU/e, there’s a certain way how people at Industrial Design look at a design process. A design process is divided into 5 stages:-envisioning/transforming-ideating/integrating/realizing-sensing/perceiving/doing-analyzing/abstracting-validating qualityWhile designing you reach different stages. There is no correct order. You can go from one stage to another, back to the first stage you started with. The Competency areas have to do with these stages. Every stage uses certain competency areas depending on what you’re working on. This is why it’s important that DG000 focuses on each competency area, so you as a designer can get a clear overall view on things. Present REPORT

  8. DG000 FEEDBACK DG000: Introducing Competency Area’sAt the TU/e, there’s a certain way how people at Industrial Design look at a design process. A design process is divided into 5 stages:-envisioning/transforming-ideating/integrating/realizing-sensing/perceiving/doing-analyzing/abstracting-validating qualityWhile designing you reach different stages. There is no correct order. You can go from one stage to another, back to the first stage you started with. The Competency areas have to do with these stages. Every stage uses certain competency areas depending on what you’re working on. This is why it’s important that DG000 focuses on each competency area, so you as a designer can get a clear overall view on things. Present REPORT

  9. DG000 FEEDBACK DG000: Introducing Competency Area’sAt the TU/e, there’s a certain way how people at Industrial Design look at a design process. A design process is divided into 5 stages:-envisioning/transforming-ideating/integrating/realizing-sensing/perceiving/doing-analyzing/abstracting-validating qualityWhile designing you reach different stages. There is no correct order. You can go from one stage to another, back to the first stage you started with. The Competency areas have to do with these stages. Every stage uses certain competency areas depending on what you’re working on. This is why it’s important that DG000 focuses on each competency area, so you as a designer can get a clear overall view on things. Present REPORT

  10. DG000 FEEDBACK DG000: Introducing Competency Area’sAt the TU/e, there’s a certain way how people at Industrial Design look at a design process. A design process is divided into 5 stages:-envisioning/transforming-ideating/integrating/realizing-sensing/perceiving/doing-analyzing/abstracting-validating qualityWhile designing you reach different stages. There is no correct order. You can go from one stage to another, back to the first stage you started with. The Competency areas have to do with these stages. Every stage uses certain competency areas depending on what you’re working on. This is why it’s important that DG000 focuses on each competency area, so you as a designer can get a clear overall view on things. Present REPORT

  11. DG000 FEEDBACK DG000: Introducing Competency Area’sAt the TU/e, there’s a certain way how people at Industrial Design look at a design process. A design process is divided into 5 stages:-envisioning/transforming-ideating/integrating/realizing-sensing/perceiving/doing-analyzing/abstracting-validating qualityWhile designing you reach different stages. There is no correct order. You can go from one stage to another, back to the first stage you started with. The Competency areas have to do with these stages. Every stage uses certain competency areas depending on what you’re working on. This is why it’s important that DG000 focuses on each competency area, so you as a designer can get a clear overall view on things. Present REPORT

  12. DG000 FEEDBACK DG000: Introducing Competency Area’sAt the TU/e, there’s a certain way how people at Industrial Design look at a design process. A design process is divided into 5 stages:-envisioning/transforming-ideating/integrating/realizing-sensing/perceiving/doing-analyzing/abstracting-validating qualityWhile designing you reach different stages. There is no correct order. You can go from one stage to another, back to the first stage you started with. The Competency areas have to do with these stages. Every stage uses certain competency areas depending on what you’re working on. This is why it’s important that DG000 focuses on each competency area, so you as a designer can get a clear overall view on things. Present REPORT

  13. DG101 FEEDBACK DG101: Cardboard Modeling focuses on form and function and shows how it is possible to implement these two factors in a cardboard model. We started off with learning how to create some geometrical shapes such as cubes, cylinders and cones. During these first exercises we got acquainted with the different materials and tools. Later on, we were asked to build a cube that contained a door, a rotating knob and drawer amongst others. From this point on we started to learn how different functions could be added and how eventually we could make (semi-)working prototypes. The last two tasks we got were to make a Hasselblad 500 camera and design a mp4-player. We had to explore different ways of visualizing the working mechanisms on these devices. Present

  14. FEEDBACK DG101 DG101 The goal of this assignment is twofold. First it is to provide you with skills to plan and build 3D physical models out of cardboard and foamcore. Second it is to provide you with a new set of skills and tools to explore design challenges; particularly design challenges that involve the design of interactive products and product/service systems. You show that you can build models of pretty good quality. But I feel that you can improve in how you use the technique to explore a given design challenge. The technique is about the integration of form and interaction in the second exploration. The search for meaningful information for use should be your goal.The thing with cardboard modeling is that it takes time to learn. You show models that are of good quality. If you want to improve further: work even more precise and always use sharp blades, try to reach consistency in quality. You can improve in how you use the technique in exploring a given design challenge and give more attention to how you integrate form, function and interaction. Create a design narrative and let the search for meaningful interaction lead the exploration. Practice this and become a good designer.Reflection: I didn’t not fully show my design process during the last part of the assignment. This is true and therefore I can understand the part where it says that I have to improve in how I should use the technique to explore a given design challenge. I should also learn to be consistent, but I don’t believe that was why some designs were better than others during this assignment. I believe the biggest issue I’m having when designing is that I don’t have the urge to perform excellently. Mediocre is fine most of the time. But this chain of thought is wrong for multiple reasons and I should change my attitude when it comes to the level of my own performance. CeesOverbeeke, who has been my project coach this semester, told me: ‘You must make becoming a designer one of the most important things in your life, because this attitude will make you enjoy what you are doing. I think this was a lesson well-learned this semester. If you keep working hard, and concentrate on the task at hand you will succeed.’

  15. DG101 FEEDBACK DG101: Cardboard Modeling focuses on form and function and shows how it is possible to implement these two factors in a cardboard model. We started off with learning how to create some geometrical shapes such as cubes, cylinders and cones. During these first exercises we got acquainted with the different materials and tools. Later on, we were asked to build a cube that contained a door, a rotating knob and drawer amongst others. From this point on we started to learn how different functions could be added and how eventually we could make (semi-)working prototypes. The last two tasks we got were to make a Hasselblad 500 camera and design a mp4-player. We had to explore different ways of visualizing the working mechanisms on these devices. Present

  16. DG101 FEEDBACK DG101: Cardboard Modeling focuses on form and function and shows how it is possible to implement these two factors in a cardboard model. We started off with learning how to create some geometrical shapes such as cubes, cylinders and cones. During these first exercises we got acquainted with the different materials and tools. Later on, we were asked to build a cube that contained a door, a rotating knob and drawer amongst others. From this point on we started to learn how different functions could be added and how eventually we could make (semi-)working prototypes. The last two tasks we got were to make a Hasselblad 500 camera and design a mp4-player. We had to explore different ways of visualizing the working mechanisms on these devices. Present

  17. DG101 FEEDBACK DG101: Cardboard Modeling focuses on form and function and shows how it is possible to implement these two factors in a cardboard model. We started off with learning how to create some geometrical shapes such as cubes, cylinders and cones. During these first exercises we got acquainted with the different materials and tools. Later on, we were asked to build a cube that contained a door, a rotating knob and drawer amongst others. From this point on we started to learn how different functions could be added and how eventually we could make (semi-)working prototypes. The last two tasks we got were to make a Hasselblad 500 camera and design a mp4-player. We had to explore different ways of visualizing the working mechanisms on these devices. Present

  18. DG101 FEEDBACK DG101: Cardboard Modeling focuses on form and function and shows how it is possible to implement these two factors in a cardboard model. We started off with learning how to create some geometrical shapes such as cubes, cylinders and cones. During these first exercises we got acquainted with the different materials and tools. Later on, we were asked to build a cube that contained a door, a rotating knob and drawer amongst others. From this point on we started to learn how different functions could be added and how eventually we could make (semi-)working prototypes. The last two tasks we got were to make a Hasselblad 500 camera and design a mp4-player. We had to explore different ways of visualizing the working mechanisms on these devices. Present

  19. DG101 FEEDBACK DG101: Cardboard Modeling focuses on form and function and shows how it is possible to implement these two factors in a cardboard model. We started off with learning how to create some geometrical shapes such as cubes, cylinders and cones. During these first exercises we got acquainted with the different materials and tools. Later on, we were asked to build a cube that contained a door, a rotating knob and drawer amongst others. From this point on we started to learn how different functions could be added and how eventually we could make (semi-)working prototypes. The last two tasks we got were to make a Hasselblad 500 camera and design a mp4-player. We had to explore different ways of visualizing the working mechanisms on these devices. Present

  20. DG101 FEEDBACK DG101: Cardboard Modeling focuses on form and function and shows how it is possible to implement these two factors in a cardboard model. We started off with learning how to create some geometrical shapes such as cubes, cylinders and cones. During these first exercises we got acquainted with the different materials and tools. Later on, we were asked to build a cube that contained a door, a rotating knob and drawer amongst others. From this point on we started to learn how different functions could be added and how eventually we could make (semi-)working prototypes. The last two tasks we got were to make a Hasselblad 500 camera and design a mp4-player. We had to explore different ways of visualizing the working mechanisms on these devices. Present

  21. DG402 Present When choosing to study industrial design, I secretly hoped there would be an emphasis on art. When it became clear to me that students were allowed to choose their assignments, I chose for my first assignment to be an assignment that underlined art. It was interesting to see how industrial design as we know it began and how different movements started to gain ground as a result of this. FEEDBACK REPORT

  22. FEEDBACK DG402 DG402 Socio-cultural awareness implies the need of an industrial designer to develop a bird's eye view on the continually changing cultural landscape. It stimulates him/her in turning his observations and research into design decisions that match the needs of society. More specifically, this assignment focuses on design/art history. From this perspective it invites the students to take a well-founded and critical attitude with regard to the work of their peers. It makes them critical about how and in what way these historical examples are embedded in a socio-cultural context that is different from ours but is of particular importance in making design decisions. On the other hand, the design decisions and visions of these peers have a long lasting ring that still is very provocative for todays understanding of the need and relevance of ID in a societal context.  As an overall comment: you felt at ease with this assignment and succeeded on the levels of comprehension and reflection. One flow: your design project for the Schröderhouse is not commented or reflected upon. Looking/observation: I would say 'evident' in your case since you refer to your parents interests in art and design. Experiencing: I like your comment upon experiencing the light space modulator as: 'the room seemed to be a presentation of how life was back then or maybe what according to moholy-nagy was a perfection of the world and how the future was almost destined to become'. Making/designing: the Schroderhouse exercise was not your strongest contribution to this assignment (the concept should be taken into serious reconsideration/  the painted parts still were wet) but at least you observed the house and presented a small handmade model.Reflection:I did felt at ease during this assignment and believe that I comprehend what modernism is about and where its roots and continuations lie. my addition to the schröderhuis was painted with oil paint and wasn’t dry when presented. Something I will keep in mind.

  23. LIGHT SHADOWS EXHIBITION Present The Openlight project was a project for a real-life client. At the end of January, a light festival would take place in Ghent, Belgium. The NH hotel in the centre of Ghent asked the TU/e to place design in and around the hotel. The assignment given to our project group was to attract people that were walking by, to enter the hotel. Our final idea was to place electronic circuits on the outside of the hotel. These circuits would light up when a shadow would pass the circuit. These lighting circuits would, if placed in proximity to each other, be a representation of your shadow. Interaction and attraction were the keywords during this project. FEEDBACK REPORT FIRST PROTOTYPE

  24. FEEDBACK LIGHTSHADOWS Light Shadows You worked really well and you impressed me with the result of this semester. You came as new students this semester and you were immediately confronted with a project for a real client, and the demand to finish with a working prototype.  This prototype consists of a large number of working elements. I know we set you a formidable task. But with a lot of help of experts and advisors, you did a great project. And the task is not finished yet. Later this month your design will be part of the Ghent Light Festival. As a group, you worked hard and tenaciously. You went well through the process, again, although this was the first time. I particularly liked the fact that you had the flexibility to steer the project in a new direction and enthusiastically embraced a much more challenging project. I think this shows your potential to become good designers. You also worked together well. Distributing the task among the members of the group and taking responsibility for part of the work was your own idea, and worked out very well. If you have different stakeholders life can be hard at times. You had to balance the interests of a client, a project coach, the Theme, Open Light and the technology advisors.   I think also here you were immersed in the “real thing”. Later in life you will notice that this resembles the design practice. One negative point: when you have to work in such a complex structure, you need to keep to appointments, or make people very clear when you are available. You did this very well within the group, but not always towards outsiders as myself. You need more discipline in every meaning of the word. But, again, I am very pleased with and proud of your work. I hope you are too, you got every reason to.IndividualYour role in the group was quintessential, you are a bit older than the other members of the group. You learned a lot during the project as it was a real-life situation. I think you learned a lot this semester. You indicate it yourself in your report. The most important thing for me is that you experienced how to motivate yourself. You learned that to reach a goal, you have to work hard, and find intrinsic pleasure through doing.

  25. FEEDBACK LIGHTSHADOWS Light Shadows Reflection: I have learned more to motivate myself and I have learned more about what I want do later on in life. I wasn’t quite sure about my future the last couple of years. I have travelled a year and studied in Groningen a year, but it took me a lot of time till I finally realized that industrial design is what I want to do. CeesOverbeeke is right when he says that I should make becoming a designer my primary objective. I’ve learned a lot this last semester, especially during this project. What I’ve learned exactly is summed up in the report (in my individual piece) that can be found on the Light Shadows main page. You must make becoming a designer one of the most important things in your life, because this attitude will make you enjoy what you are doing. I think this was a lesson well-learned this semester. If you keep working hard, and concentrate on the task at hand you will succeed. real design work.Building: In a 13-hour session you have turned over 5000 components into 115 working systems. It is to your credit that you did not stop when the minimum required amount of boards was built, even though we all really wanted to go home at that time. Even though I did most of the design of the boards, your answers to my questions have left me confident that you understand the underlying mechanisms and that you are able to apply this knowledge in future projects. Expert feedback (J.D. Bakker):Professional Conduct: You as a group have performed well in a difficult situation. You were fed (often contradicting) information and demands from different parties including your coach, OpenLight, other experts and myself. This has not stopped you in producing a working system, and I am glad you found the time to experiment with different behaviors in order to get proper user feedback and do some

  26. FUTURE Home There are certain objectives I would like to see accomplished in the nearby future.I would like to work on developing the skills to design a webpage and working on some personal projects of mine. The ones I am going to focus on first are a smartphone app and a table with some, hopefully innovative, functionalities. Furthermore, I would like to improve my Adobe skills. Photoshop, Flash and Dreamweaver are the ones I want to start with. The competency area’s I would like to improve next semester are Business process design, design and research, form and senses, ideas and concepts, integrating technology and User, focus and perspective.

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