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GIGse 2014, San Francisco. Current Landscape with Online Gaming Standards. Every iGaming Platform and Remote Gaming System have their own communication API’s Too many different Regulatory Technical Standards exist:
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Current Landscape with Online Gaming Standards • Every iGaming Platform and Remote Gaming System have their own communication API’s • Too many different Regulatory Technical Standards exist: • European Union is studying the creation of a technical standard for Member States • There is no reference point in the industry that co-ordinates globally the communication between online gaming systems
Current Situation • Operators have to develop different procedures for different systems which essentially do the same function. • The integration process is slow and costly, effecting time to market. • Systems are becoming intrinsically slow and require more complex enterprise messaging systems • System upgrades leads to different issues with different systems. • Issues with regulators due to misinformation or misinterpretation • Non standard reporting
Benefits for Operators: • Interoperability between systems of different providers • Improves overall system performance • Reduces business costs (integration, support and maintenance) • Faster time-to-market for new products • Reduces business risks A single cortication process across jurisdictions • Development focused on core productsratherthan interfaces • More innovation in core products
Benefits To regulators • Harmonization • Helps realize policy objectives • Ensures transparency and achieves an objective regulatory policy • Easier information sharing between jurisdictions • Preventing Match Fixing • Preventing Collusion and Cheating • Preventing Financial Fraud* • Simpler integration and centralization of monitoring functions • To enhance real-time compliance monitoring capabilities • Improves the quality, accuracy and reliability of information that is captured and processed by regulators
GSA Initiative • In 2012 commissioned a report to find out whether standardization was required and what sectors needed it. • Policy Based Standards • Technical Based Standards • In 2013 a survey was sent to the industry and regulatory bodies to help prioritize its deliverables. • It was concluded that the best fit for GSA was to start with a communication standard similar to the G2S/S2S suite developed for the land based EGMs. • In 2013 GSA met with key regulators who are influencing the global gaming industry to set up a special trusted environment for regulators to Advice on the new Online Gaming Standard
GSA Initiative • In 2013 GSA met with key regulators who are influencing the global gaming industry to set up a special independent unit for regulators to Advice on the new Online Gaming Standard. • In January 2014 the Online Gaming Committee was set up under the chairmanship of Playtech. • In February 2014 the OGC met in London for the first time with the participation of 12 operators and service providers from the industry. • The committee has an online platform to share the development of different aspects of the draft standard. It meets every four months for the face-to-face meetings • In August the GSA set up a European office to start co-ordinating the standard with European regulators.
Workgroups based on Architecture Subsystems
Regulatory Advisory Committee • GSA needs Regulators to participate with the industry to ensure that all the regulatory requirements are included in the standard • RAC is an independent entity in a trusted environment that utilize GSA’s resources.
Moving Forward (To-do lists) • Lift the standard from draft to an official release • Develop a testing prototype • To set up the Regulators Advisor Committee – Trusted Environment • Educating Regulators on the standard • Official Launch of the communications standard on September 16th in London. • Set up the OGC Standard Workgroup after the Launch.