280 likes | 431 Views
Unit 3. Two-Dimensional Motion and Vectors. 3-1 Introduction to Vectors. In Unit 1 , motion was one-dimensional To show forward, right or upward motion, we used a positive sign To show backward, left or downward motion, we used a negative sign. Scalars and Vectors .
E N D
Unit 3 Two-Dimensional Motion and Vectors
3-1 Introduction to Vectors • In Unit 1, motion was one-dimensional • To show forward, right or upward motion, we used a positive sign • To show backward, left or downward motion, we used a negativesign
Scalars and Vectors • Scalar- A quantity that can be completely specified by its magnitude with appropriate units; in other words, it has a magnitude but no direction • Ex: speed, volume, area, mass
Vector-A physical quantity that has a magnitude and direction • Ex: displacement, velocity, acceleration • Direction is based on compass • Ex: North, South, Northeast, Southwest • In textbooks, vectors are represented by boldface print; scalars are represented by italics
Vectors in Diagrams • Vectors are shown as arrows that point in the direction of the vector; length of arrow is related to the vector’s magnitude
Adding Vectors Graphically • Before adding vectors, make sure they measure the same quantities • Ex: both measure velocity • Before adding vectors, make sure they both have the same units • Ex: both measured in meters (as opposed to one in meters and the other in kilometers)
Adding Vectors • Resultant- A vector representing the sum of two or more vectors Ex: Vectors can be added to find total displacement
Steps to Adding Vectors Graphically(Triangle Method of Addition) • Draw situation to scale on paper • Draw first vector with correct direction and magnitude • Draw second vector with tail at the head end of the first arrow; continue until all vectors are drawn • Resultant vector goes from tail of first arrow to head of last arrow • Multiply resultant length by scale to determine magnitude; use a protractor to determine direction
Properties of Vectors • Vectors can be moved parallel to themselves in a direction; vectors can be drawn at any place in a diagram so long as they are parallel to their starting position and equal in length. • Since a and b are parallel and • even in length, they are equal • in magnitude and direction.
Vectors can be added in any order; resultant vector will always be the same • Consider 2 vectors: • Add B to A or A to B– resultant is the same!
To subtract a vector, add its opposite • A negative vector is the same in magnitude but opposite in direction. • Ex: Negative vector of the velocity of a car moving 30 m/s to the right (+30 m/s) is 30 m/s to the left (-30 m/s) • Multiplying or dividing vectors by scalars results in vectors
3-2 Vector Operations • Coordinate systems in two dimensions- Movement of an object can be divided into a horizontal component (x) and a vertical component (y)
Determining Resultant Magnitude and Direction • Use Pythagorean Theorem to find the magnitude of the resultant • (Length of hypotenuse)2 = (Length of one leg)2 + • (Length of other leg)2 • Component- Horizontal and vertical parts that add up to give the actual displacement of an object
Resultant Direction in Right Triangles • SOH- CAH- TOA: • Sine θ = opp • hyp • Cosine θ = adj • hyp • Tangent θ = opp • adj
3-3 Projectile Motion • Components can be used to determine the resultant; simpler than vector multiplication • Components simplify projectile motion because it allows us to analyze one direction at a time
Projectile Motion- free-fall with an initial horizontal velocity • Objects thrown or launched into the air are called projectiles (including people!) • Projectiles move in a parabolic trajectory (curve) • Horizontal motion is independent of vertical motion • Free Fall versus Projectile • **Note: graph of a projectile looks almost like the graph of an object in free fall, but curve is more spread out
Fast-Moving Projectiles—Satellites • What if a ball were thrown so fast that the curvature of Earth came into play? • If the ball was thrown fast enough to exactly match the curvature of Earth, it would go into orbit • Satellite – a projectile moving fast enough to fall around Earth rather than into it (v = 8 km/s, or 18,000 mi/h) • Due to air resistance, we launch our satellites into higher orbits so they will not burn up
Projectile Motion No Gravity With Gravity
Projectile Motion Formulas • Vertical Motion of a Projectile that Falls from rest: • Vy,f = -gΔt • Vy,f2 = -2gΔy • Δy = -1/2 g (Δt)2 • Horizontal Motion of a Projectile: • vx = vx, o = constant • Δx = vxΔt
3-4 Relative Motion • Frame of Reference- a coordinate system for specifying the precise location of objects in space • Velocity, displacement, and acceleration depend on the frame of reference
The Plane and the Package How would an object appear to be moving if it were dropped from a moving plane?