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2006 FHSAA State Field Clinic. Hosted by Broward Baseball Umpires’ Association Broward County, Florida. The Two-Umpire System. Starting Positions Fair Foul Responsibilities Coverage of batted balls Coverage of plays on the bases Rotations Crew Communication.
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2006 FHSAA State Field Clinic Hosted by Broward Baseball Umpires’ Association Broward County, Florida
The Two-Umpire System • Starting Positions • Fair Foul Responsibilities • Coverage of batted balls • Coverage of plays on the bases • Rotations • Crew Communication
“A” Position – No Runners on Base Right foot along edge of first base line Hands on knees set is recommended Starting Positions
Fair/Foul ResponsibilitiesNo Runners on Base Plate Umpire Base Umpire
Plays at First • Create a 90 degree angle if you can, but stay in fair territory.
Catch/No CatchNo Runners on Base Plate Umpire Base Umpire
Pop-Up Means Pivot! • If the pop-up is to the left side of the field, stay out of the line of the potential throw. • If the pop-up is clearly in foul territory, and the first baseman is going to be fielding it, then the base umpire may choose to take the ball. Since there is no chance of the ball becoming fair, the plate umpire will simply observe the play in case help is needed.
Pop-Up Means Pivot! • If the pop-up causes the first baseman to turn around and run towards the outfield (fair or foul), the base umpire will take responsibility for the ball. • Watch the fielder; don’t watch the ball! • Let the first baseman clear you before you start running. • You want to be in front of the fielder.
Pause, Read, React • When a fly ball or line drive is hit to the outfield, you have to decide whether to take: • The Runner • The Ball • If you take the runner, you will pivot
Pivot • Stay ahead of runner • Watch the touch of first base. • Make sure the runner clears the first baseman before you look away. • Could be obstruction
Pivot • If the runner continues on to second base, you have to read where there is likely to be a play: • First Base-runner could retreat • Second Base-attempted double • Third Base-attempted triple • Any of these plays is your responsibility, so stay alert
Taking the Ball • There are three reasons you might take the responsibility for the ball when a fly ball or line drive is hit to the right side of the field • Tough Catch • Fair/Foul Decision • Ball potentially leaving the playing field • Fielders Converging
Some Helpful Tools • Don’t watch the ball; watch the fielder • If a fielder is running hard, it will likely be a tough catch. • If an infielder is running towards the outfield, it will likely be a tough catch • If a fielder is running towards the foul line, it will likely be a fair/foul decision
Rules are Meant to be Broken • There is a time that you would not pivot on a ball hit to left field • If a ball is hit to left field and will likely be a tough catch, or could leave the playing field, do not actually pivot. Just run into the middle of the infield. • Stay focused on the play as if it was your ball • Your partner may need help, and a catch/no decision takes precedence over watching runners touch bases
“B” Position – Runner on first, or runners on first and third. Straight line from edge of mound to homeplate Half-way between 2nd base and pitcher’s mound Starting Positions
“C” Position – Anytime a runner is on second base (e.g. first and second, second only, etc.) Straight line from edge of mound to homeplate Half-way between 2nd base and pitcher’s mound Starting Positions
Catch/No CatchRunner(s) On Base Base Umpire Plate Umpire
Pause, Read, React • When a ball is hit, decide if it will be a tough catch • If not, stay in the working area to observe the play • You do not have to get set
Pause, Read, React • If it is going to be a tough catch, go to the edge of the grass and get set for the play • Do not leave the infield in 2-man!
Plays on the bases • Ideally, try to be at, or near the grass cut-out area for most plays • Sacrifice distance for angle • If you have multiple runners, you cannot commit completely to a base
Plays at the Plate • Adjust left for a blocking play • Adjust right for a swipe tag
Crew Communication • Remind each other of potential plays before they happen • Things to communicate: • Rotations • Outs • Time Play