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Development of strategies and policies for ICT research funds based on national needs and international trends in research and innovation. networking group Prof. Dr Savo G Glisic. In the past. 1900 Marconi model / entrepreneuer
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Development of strategies and policies for ICT research funds based on nationalneeds and international trends in research and innovation networking group Prof. Dr Savo G Glisic
In the past 1900 Marconi model / entrepreneuer Created the number of companies to implement his inventions ( Benz, Birdseye, Sikorsky,..) CWC | Centre For Wireless Communications
Thomas Edison (Industrial research lab in West Orange, N.J) Selling and licensing its patents CWC | Centre For Wireless Communications
Bell Labs model Funded by the profit of large corporations IBM, Xerox, HP, Intel World War II/government focus on research funding Radar, computing, electromrchanical cryptography, Manhattan Project Cold War /similar to the above model Internet model/government (DARPA) /industry/academia cooperation Today focus on military applications MCC model/ Microelectronics and Computer technology Corp. Research lab funded by a consortium of member companies Sharing expenses, risks and gains Sillicon Valley model/universities, empowered graduates, venture capital Copies aroun the worls, few successful Today/ mostly academia funded by government CWC | Centre For Wireless Communications
Wireless internet infrastructure for 3D Virtual Education 3D Virtual education is an active research area for pedagogical studies. Why study education for the 3D Wireless Internet • Students are mobile. • Lack of user friendly tools . Especially for content creation & editing. • User predictable behavior. Students and teachers follow timetables.This assists in behavioural and traffic analysis for the 3D internet. • 3D data files are large and increase as GPU and screen resolution increases.
Education users in the 3D Wireless internet Using a Kinect for 3D reconstruction Challenge • Develop education programs using 3D technology • Integrating 3D sensors, video, audio, sensor networks for educational use. • For example, its possible to use cheap sensors like MS Kinect to create 3D graphical reconstructions of 3D objects. Solutions • Active research on pedagogical needs in education • 3D User interface technology.
Real-time storage and distribution of 3D data Toy Virtual Education World Challenge • 3D information (3D graphical assets, video ,audio) consist of very large files. • 3D information must be delivered in real-time Solutions • 3D Asset Distribution strategies • Cloud computing strategies for educational business cases. • Security (privacy, authentication, DRM, anti-cheating) • Dynamic 3D data processing
Wireless internet for 3D Challenge • Asymmetric data transmission (bulk communication at beginning of a class, followed by low transmission levels) • Low latency requirments • Multiple media sources (graphics, video, audio, sensor networks) Solutions • Reconfigurable networks • Heterogeneous network architectures • Low exposure networks
Courses on Networking1. Mobile Telecommunication Systems2. Communication Networks 13. Communication Networks 24. Basics of optimisationPostgraduate Courses http://www.cwc.oulu.fi/home/group_internetworking.html 1. Topology Control & Graph theory (7cr/12cp)2. Cognitive Networks & Game theory (7cr/12cp) 3. Networks & Convex optimization theory(7cr/12cp) 4. QoS Management & Queuing theory(7cr/12cp) 5. Multiple Acccess & Markov Chain Theory(7cr/12cp) 6. Wireless Networks Information Theory (7cr/12cp)7. Network Protocol Design (7cr/12cp) 8. Radio Resource Management(7cr/12cp) 9. Networks Architectures(7cr/12cp)(Sensor Networks,Ad Hoc Networks,Mobile Networks,Cellular Networks/LTE,WLAN/WiMAX/IEEE 802.XX) 10. Networks Security(7cr/12cp) 11. Cooperative and opportunistic networking(7cr/12cp)12. Wireless Applications(7cr/12cp) 13. Sensor Networks(7cr/12cp)14. Internet Economic(7cr/12cp) 15. Advanced course on Networks Optimization(7cr/12cp) 16. Advanced Routing & Network Coding(7cr/12cp) 17. Wireless Internet Core Network(7cr/12cp) 18. Networks Connectivity(7cr/12cp)
multihop/multioperator/multitechnology (m3) relaying/users and the base station BS peer to peer connection between two users within the same cell. Mobile clouds mixture of cellular and ad hoc networks. offload the traffic either through a femto cell or WLAN/heterogeneous networks. multioperator additional technologies
cooperative diversity approximation of surface tessellation technique used in conventional network information theory (Voronoi tessellation) two dimensional MAC protocol/dynamic the model resolution Multioperator cooperation Small cell Network coding Multitechnology
Channel defading InSyNets Phantom Networks Multobjective terminal decision function DTN/network coding/TCP for large files 2G/3G cognitive network Dynamic Network Topology/Androids Cognitive Internet Low Exposure Networks New Paradigms in Networking