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AISWA Annimac Workshop 11 March 2005 Futurist. Trends Impacting School Libraries The Info Needs of the DotComs & Ferals www.annimac.com.au.
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AISWA Annimac Workshop 11 March 2005 Futurist Trends Impacting School Libraries The Info Needs of the DotComs & Feralswww.annimac.com.au
Are we experiencing the same world as our students ?
Role of Teaching :Michael Gurstein IT Education Futurist Canada Not to replace our basic set of skills - 3 Rs - but to add a set of complex / conceptual skills. We must also know how to manage construct deconstruct information and knowledge at a conceptual level.
Michael Gurstein, ICT Education Futurist, Canada So we can make sense of what we are doing with ITs So we can control ITs and how they structure our relationship with others and with the physical world Young are developing such skills spontaneously and intuitively
Michael Gurstein, ICT Education Futurist, Canada We need to catch up or get out of their way or help them systematize what they sense.
What does this mean for libraries ? First - the bigger picture …
Rate of Change • 10 minutes - new technology • 10 days - new product / service • 10 seconds - new web site Change we experience inone day Our Grandparents had inone year Younger means faster
Driving the speed of change Technology : by 2020 70% of job types do not exist now because 80 % of technology hasnot been imagined yet
Likely jobs in next 10 years : • Director of Emerging Thought • Chief Human Zookeeper • Creative Undertaker • Thought Jockey • Chief Imagination Officer • Hacker Relations Manager • Human Interface Manager * • Valuer of Intangible Assets * • *Exists since 2003
Huge Paradigm Shift in • Values & attitudes • From :Masculine old paradigm - Logical • wealth driven • problem focussed • existing processes • competitive • To : Feminine new paradigm - Intuitive • values driven • create goals • innovate processes • cooperation
Huge paradigm shiftAn Example To create change : Masculine old wayFeminine new way - by using fear - use hope - using desperation - use inspiration - go for win-lose - go for win-win
Multiple Intelligences : Eight • Linguistic - language • Logical mathematical - number / reasoning • Spatial - physical relationship • Bodily kinaesthetic - body & movement • Musical - music • Interpersonal - people relationships • Intrapersonal - self aware • Naturist - nature / spiritual relationships • = Masculine - traditional classrooms • = Feminine - business & virtual worlds
Generations Baby Boomers 45 - 60 yrs b 1945 – 60 Generation X30 - 45 1960 – 75 DotComs 15 – 30 1975 – 90 first wired gen Ferals 0 - 15 1990 – now fewest- half GenX
Baby Boomers 45 - 60 Married or divorcedEmpty nesters Retired or part time workers Downsizing lives Set relationships Sense of community Material status Male Identity from job Medium term planners Travellers or homebodies Seek new safe experiences Security conscious Health conscious Defer to authority Love / hate change
Generation Xers30 – 45 • Single Childless Net Dating • Mobile No Fixed Address Renters • Varied lifestyles Global i.d. • Materialism assumed • Short term planners • Multi careers SOHO • Risk takers Fast decisions • Environmental values • Personal journey • Defer to heroes • Expect accept change
DotComs 15 – 30 Temporary pairing Group socialising No careers Own path Parental home Global I.d. Net relationships Non consumers I.d. from activity Wired Immediacy Multi channeled Multi actions Planetary group mission Temporary deference Need & welcome change
Ferals0 – 15 No patterns Wired into global village Global momentary limitless relationships Global i.d from self values Parental home Future jobs unimportant Planetary mission Non consumers Unlimited mind channels Very immediate & long term views No deference Respect when needed Live change & ignore barriers
Summary : Trends • huge rate of change • technology driven - unimagined • major shift in societal values • unknowable workforce requirements • relationships focussed curricula • individual responsibility • individual pathways • young drive change • young will create their VR world