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Introducing Silicon Graphics ® Onyx4 ™ UltimateVision ™ System. Agenda. Introducing Next-Generation Onyx ®. Onyx4 Market. SGI Enabling New Markets . NEW MARKETS ENABLED. Medical Energy visualization 3D geophysical modeling Nintendo 64 ®. Chemistry 3D modeling
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Agenda Introducing Next-Generation Onyx® Onyx4 Market
SGI Enabling New Markets NEW MARKETS ENABLED • Medical • Energy visualization • 3D geophysical modeling • Nintendo 64® • Chemistry 3D modeling • Scientific visualization • Research (molecular modeling) • CAD • Hollywood special effects • Extreme scaling • Visual simulation • Compositor • 3D texture • Volume rendering • Dynamic video resolution • Mipmapping • Anti-aliasing OpenGL Vizserver™ Scaling APIs Innovation in shading • Multipipe • Genlocking • Texturing SGI® HARDWARE INNOVATION • Flat shading • Multiprocessing OpenGLVolumizer™ OpenGL Shader™ OpenGL Multipipe™ • Geometry Engine® OpenGL Optimizer™ OpenGL Performer™ Open Inventor™ ImageVision Library® OpenGL® SGI SOFTWARE INNOVATION IRIS GL™ Onyx® RealityEngine™ Onyx4 Ultimate Vision SGI SYSTEM Onyx2® InfiniteReality® Onyx® 3000 InfinitePerformance™ IRIS® 1000 IRIS 4D™ Power Series™ VGXT SkyWriter™ Year 1983 1987 1991 1992 1993 1996 1999 2001 2003 Molecules courtesy of Tripos Inc; Engine courtesy of PSA, Aechelon Technology; Heart courtesy of University Hospital of Rotterdam and Duke University; Seismic image courtesy of Magic Earth, LLC.
Bumper Bumper, hood, engine, wheels Entire car Crash dummy E-crash dummy Organ damage Problems Are Getting Increasingly Complex over Time Car image courtesy of EAI; Torso image courtesy of SCI Institute, NLM, Theoretical Biophysics Group of the Beckman Institute at UIUC; Crash image courtesy of Livermore Software Technology Corporation
Introducing the Silicon Graphics® Onyx4™ UltimateVision™ System • World’s most scalable visualization system • Double the scalability—up to 32 pipelines and 64 processors; 16x more scalable than nearest competitor • Proven visualization environment • Unparalleled capability • Award-winning NUMAflex™ high-bandwidth, scalable, shared-memory architecture, combined with industry-standard graphics components • Powerful new rendering features like programmable shaders • Hundreds of utilities and applications • Compact and affordable • 8x the performance, 5x smaller and 1/5 the price More Performance, More Accessible to More Users Image courtesy of Laboratory for Atomospheres, NASA Goddard Space Flight Center
Onyx4™ UltimateVision™Raising the Bar in Visualization • Solving bigger and more complex problems • Visualize larger data sets, in greater detail, with better interactivity • Gaining new insights on today's and • tomorrow's problems • New rendering techniques vastly improve image quality and performance • New level of affordability with better • price/performance • Bringing elite lab capability to teams and small companies • Developing a new realm of power user Images courtesy of Landmark Graphics, Daimler-Chrysler, and EPL Productions
Up to 40x Price/Performance Improvement over Onyx InfiniteReality Onyx4™ UltimateVision™Product Lineup One-fifth the price of Onyx® InfiniteReality® Team Small Group Visualization Groups with complex data and large data sets requiring collaboration to make better decisions 8 CPUs/4 GPUs-> 16 CPUs/ 8 GPUs LP $256K–$475K Extreme Ultimate Visualization Capability Problems with vast data sets, heavy computational needs, high-resolution environments 16CPUs/8 GPUs-> 64 CPUs/32 GPUs Custom bids > 64 CPUs/32 GPUs LP $570K + Power Power User Visualization Users with complex data and large data sets beyond workstation abilities 2 CPUs/2 GPUs-> 8 CPUs/ 4 GPUs LP $86K–$210K Image courtesy of Laboratory for Atomospheres, NASA Goddard Space Flight Center
Onyx4™ UltimateVision™Changing the Application Paradigm • Moving from a fixed rendering path … Geometry … to a scalable and programmable rendering path Application accelerators Images courtesy of Pratt and Whitney Canada and Magic Earth, LLC
Voyager Graphics Abilities • The Visualization Engine to Drive Innovation Forward... • Programmable Vertex and Pixel processing (shaders) • New realism capabilities • significant increase in poly performance • host functions can be offloaded to GPU • Multi-sample anti-aliasing and stereo • Better fidelity in images • Floating-point textures and pixels • Greater precision for improved image quality • Computational precision • High fill rates and transform rates • 256MB of on-board memory • All Provide Increased Insight into Your Data !! Image courtesy of SCI Institute
Digital Media I/O • Available : • DM3—SD/HD video I/O with video breakout box (VBOB) • DM6—SD only video I/O • Available after : • DM5—HDGVO • DM7—SDGVO
Innovation Centers around Software • Vertex Shader • Self-animated geometry • Pixel Shader • Real-time cinematic effects • Hardware-accelerated mathematical operations • Floating-point precision in the • pipeline • High-quality anti-aliasing equivalent to 4 • subsample • Higher order surfaces Images courtesy of EPL Productions and SCI Institute
Onyx4 Porting • Makes Porting of Code Simple • ISVs are excited about the technology & capabilities • Most OpenGL® 1.1 or 1.2 code running on existing SGI® machines will just work (few minor exceptions) • Time to Port existing features minimal in many cases • Additional time needed to take advantage of unique capabilities
API Software is a Key Element • OpenGL Performer • Vertex and fragment programs & cliptexture emulation • OpenGL Multipipe SDK • Taking advantage of multiple pipes • OpenGL Shader • ISL back-end single pass optimizations • OpenGL Volumizer • TLUTs & volume shading Image courtesy of Fakespace Systems, Inc., Division, and Motor Coach International. CAVE ® registered trademark is held by the University of Illinois Board of Trustees.
Clusters Cheap Industry standard High display list performance Good for “embarrassingly parallel” problems Onyx High scalability—scale up Large shared memory and I/O handling Large visualization application base Robust software productivity tools Easy to program and administer Reliable IRIX® OS platform for graphics Highest immediate or display list performance Onyx4™ • Fully configured systems starting at competitive price to Clusters • High-density form factors • More Performance, More Accessibility • to More Users Onyx® Value Over Clusters • Limited to 2GB memory space • Cumbersome to program • High administration costs • Few applications for visualization • Difficult to scale for large problems • Reliability risks • Moderate to expensive • Large form factors • Proprietary
Competitive Landscape • SUN The HPC Wanna-be with no graphicsXVR-4000 aka“4 dogs with a golden harness” is a miserable excuse for a graphics card • Like 2 miserable pipes with low performance is meant to be a high end system ???No applications. No fill rate. No shading. No hope • HP The least compatible, least competitive cluster on the planet No ability to interact with data (80MB/s shared between all pipes for updates) • Voyager has 200MB of Dlist, and much higher multi-pipe Dlist update rates than SLS3D on SV6 • SV7 will have IA64, ATI / NV so will have better graphics than SV6, but fewer applications • Voyager beats them on price at every level, and provides a more complete solution • IBM Sorry, we don’t do graphicsNice CPU, shame about the pipe. • No graphics performance, No applications No chance • E&S Aren’t they out of business yet ??SimFusion 5000 is a nice graphics card for cluster business provided you don’t need today’s GPUs • No ability to keep up with GPU spins • More expensive than Voyager for many solutions, even with our compositor • No future No current GPUs Not a problem • Clusters In a recession there’s no time for science projects • No ability to handle real data sets • A false economy that can’t be defended against Voyager prices • Definitely an issue in Vis Sim, but fight the usual suspects on program risk not performance specs • “So on your $500k simulator, you’re saving $20k to incur sparing issues, and program risk …. I admire your balls”
Onyx4 Performancevs. Onyx 3 Systems • Vs InfiniteReality Better Capability, Affordability • Significant performance increase for any given price • Equivalent per-pipe immediate mode polygon performance • FSAA equivalent for virtually all uses (Voyager 6ss > IR 4ss) • Tremendous polygon performance for DisplayLists • New features will emerge based on shading innovation • Vs InfinitePerformance Better Fidelity, New Features • Better capability at any price • Full feature set (FSAA, good stereo, 3D textures) • Single pipe immediate mode apps will be slower on Voyager than IP • New features will emerge significantly differentiating from IP
Onyx4 When to sell it IP IR Onyx4 • Today:for production siteswhen: • max poly performance is required • conservative cust wants to min risk • cust willing to pay for upgrade to next gen syst (whole syst swap) • Today: for production sites when: • cust requires specific IR features (single pipe max FSAA fill rate, 1GB texture) • custom/unusual video formats (avail on Voyager later) • conservative cust wants to min risk • cust willing to pay for next gen syst • Today for: • in-house or certified apps, or can get on early access • customer research and development platform • customers with price/perf targets IP/IR cannot meet • early adopters/ customers looking at long term new features ( max capacity on multipipe apps,vertex/ pixel shading, 3D textures, texture size, AA…) • Tomorrow for: • same as above • production sites as apps get certified
Agenda Introducing Next-Generation Onyx® Onyx4 Market
Laying the Foundation for New Markets Onyx4™ UltimateVision™ Key Markets Sciences Manufacturing Government Media Energy Image courtesy of BMW and ESI Group Image courtesy of Space Imaging Courtesy of Blockbuster Entertainmentand Tippett Studios Image courtesy of Molecular Simulations Inc. GeoSec 3D image provided by CogniSeis • HD film and image postprocessing • Editing and compositing • Film mastering and restoration • Broadcast graphics • Styling • Digital mock-up (DMU) • MCAE visualization • Design review • Simulation and training • Command-and-control centers • Homeland security and antiterrorism • Molecular modeling • Molecular dynamics and simulation • Science centers & museums • Grid visualization • Medical • Seismic interpretation • Reservoir management • Team rooms
Onyx4 Some key deals in the pipe • Los Alamos National Labs • 34 pipe system to power 8x4 wall / open CAVE 8 pipe in June, ramping to 34 in Dec • Beat out clusters based on ability to actually do work • EDS / Nissan • 2+ IR Onyx systems, switching to Voyager when s/w certified • Recovered deal from SV7 based on performance at price-point, Voyager architecture • P&G • 3 deals, covering retail viz, CFD (in CAVE), volume viz • Winning deal from clusters based on architecture providing solid, achievable results • Peugot • Wall, likely to be 4 channel per screen • Recovered deal from Q3D / HP based on ability to deliver real performance, fidelity • Nasa Ames FFC • Shift from IR deal stretched on $$$ deal to solid Voyager deal • Voyager offers price performance, and safe bet vs clusters
VoyagerKey Opportunities: Manufacturing • Styling, Design Review, and Sales and Marketing Apps • Target power users, small teams, full Reality Center® facilities • Massive increase in model complexity and better fidelity (esp. interior styling) • Digital Mock-Up (DMU) • Target applications with large geometry perf requirements • New techniques and advanced features for increased perf (shaders) • MCAE Vis • Target power users, small teams, full Reality Center facilities • Massive increase in performance at all prices, with good fidelity stereo • VAN • Longer-term opportunity, but brings down cost per user
VoyagerKey Opportunities: Sciences • Sci Vis, Chem Pharm, Science Centers/ Museums, Medical • Multi-channel opportunities: • Target power walls, Caves etc or high-density monitors • Scalable visualization opportunities: • Target customers using clusters or CPU only rendering tools • National labs, national resources, or visualization luminary sites • Voyager Value • Ability to drive many channels without need to manage cluster • Visualization scalability - • Scale graphics to solve your problems without increasing host programming effort • Cost effective • Scale host (I/O, CPU) to address issues other than graphics without graphics expense • New features • For better performance (programmable shaders, fragment programming models) • Fully compatible, stable, scalable MIPS-IRIX environment
VoyagerKey Opportunities: Energy • Seismic Interpretation, Reservoir Management • Target when customer is more focused on longer term features and performance • Target when customer is more focused on price/perf than near term perf • Target in-house apps and apps as they become certified • Voyager Value • Cost effective -- most affordable high-resolution volumes out there • Less texture memory per pipe (~200MB vs. ~1GB on IR) • TMP required for single pipe environments (but cost-point is attractive) • Faster reservoir “flood fills” through on-GPU calculation • Quicker “what if” modeling of seismic scenarios • Potential for complete interpretation on the GPU for extreme interactivity
VoyagerKey Opportunities:Government • Decision Support Centers • Target system integrators such as Raytheon, General Dynamics, SAIC, etc • Vis Sim • Target US Defense lab such as AFRL, ARL, and NRL • Target customers interested in advanced performance features like vertex/ pixel shading • Voyager Value • Scalable visualization for powerwall or abutted flat display environments • Small footprint and great price/performance • Single system image – more efficient than multiple indiv systems or clusters • Scalable I/O bandwidth – visualization data can co-exist with server data • Crisp image quality • Onyx class performance with commodity graphics – where ISVs are investing and innovating
VoyagerKey Opportunities: Media • Broadcast • Show customers that multi-pipe capabilities are next generation of graphics performance • Target customers who • Want MIPS/ IRIX stability • Are interested in advanced performance features • Post Production • Slow migration : CY04 application availability • Voyager Value • Better price/perf – lower price entry points • Scalability – graphics and I/O provides superior performance and higher resolution • Leverage growing performance in OpenGL commodity cards – where ISVs are investing and innovating
Onyx4 Adoption Factors Early Transition Late Transition * Reality Center required sometimes
Competition – HP SV6 - HP fx10 그래픽 기반의 클러스터 - 2 CPU Master Node와 2 CPU/fx10 그래픽 카드 장착 Slave Node - 3년 이상이 지난 그래픽 카드 - Onyx Infinite Performance 성능보다도 뒤짐 - Anti-Aliasing 이 지원 안되고 필요시 Compostitor를 사용 Compositor는 성능 저하와 가격 상승을 유발 - Demo 장비 일정 기간 무상 대여 정책 - 아직 전세계적으로 성공적인 Reference가 없음
Competition – E&S - 오랜 역사를 가진 PC-IG 시장의 선두 주자 - 자체 그래픽 카드를 버리고 ATI 사의 그래픽 카드 사용 예정 - 베델물산이 국내 Distributor 민항기 시뮬레이터, 공군 항공기 시뮬레이터 주력 - KCEI사가 E&S SimFusion 제품, 공군 항공기 시뮬레이터 주력 - 타 시장에서는 활동적이지 않음 - Harmony, ESIG, Ensemble 등은 고가 제품 - SimFusion은 채널당 대략 3,000만원 정도에 납품
Competition – Quantum3D - 1997년에 설립된 임직원 130여명의 소규모 PC-IG 기업 - 자체 그래픽 카드를 버리고 NVidia사의 그래픽 카드 사용 예정 - 한국 소프트 스페이스가국내 Distributor - Dist. 이외에도 3개 정도의 회사가 대리점 활동 - 민간/군용 시뮬레이터 주력 - PC-IG 기반의 가상현실시장에서도 활동 - AAlchemy는 채널당 3,000만원, Independence는 5,000만원 정도 에 납품
Competition – Others - Dell Cluster - 조립 PC Cluster - 기타 소규모 PC-IG 업체 국내 대리점
Onyx4 Market - Manufacturing Prospect - 제조 산업의 Reality Center - DMU Navigator 용 장비 - 시뮬레이션 & 훈련용 그래픽 장비 - Plant Work Thru Competition - HP가 시장 진입 노력중 - PC-IG는 어플리케이션 지원문제가 있음
Onyx4 Market - Science & Edu Prospect - 대규모 과학계산 데이터 가시화 장비 - 대학의 가상현실 연구센터 - 신약 개발을 위한 가시화 장비 - 가상 박물관 - 가상 천문대 등의 과학센터 - 가상 수술, CT, MRI 등의 Medical Imaging Competition -PC-IG가 가격을 무기로 적극 공세 - Quantum3D, Dell Cluster
Onyx4 Market - Gov. & Defense Prospect - 무기체계 시뮬레이션 장비 - C4I 상황실 - 워게임용 그래픽 장비 - 가상현실 기반 훈련 시설 Competition -Quantum3D - E & S
Onyx4 Market - Media Prospect - HD 디지털 방송 장비 - HD Post Production - 2K Film Mastering - 가상 스튜디오 - Compositing & Editing
Summary • Silicon Graphics® Onyx4™ UltimateVision™ Visualization System • World’s most scalable visualization system—40x the price/performance • Solves system bandwidth limitations of PCs and clusters • Raising the bar in visualization
©2003 Silicon Graphics, Inc. All rights reserved. Silicon Graphics, SGI, Onyx, Onyx2, Geometry Engine, ImageVision Library, IRIS, InfiniteReality, Reality Center, IRIX, OpenGL, the Silicon Graphics logo, and the SGI logo are registered trademarks and Onyx4, UltimateVision, IRIS GL, OpenGL Performer, Open Inventor, OpenGL Optimizer, OpenGL Volumizer, OpenGL Shader, OpenGL Multipipe, OpenGL Vizserver, IRIS 4D, Power Series, SkyWriter, RealityEngine, InfinitePerformance, Silicon Graphics Fuel, the OpenGL Performer logo, the OpenGL Multipipe logo, the OpenGL Shader logo, The OpenGL Volumizer logo, the OpenGL Vizserver logo, NUMAflex, Tezro, and NUMAlink are trademarks of Silicon Graphics, Inc., in the United States and/or other countries worldwide. Linux is a registered trademark of Linus Torvalds. Windows is a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. All other trademarks mentioned herein are the property of their respective owners. (07/03)