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Explore a user-centered Internet2-enabled learning space project at Cal Poly with participatory design, socio-technical requirements, and student visions. Engage in the re-design of learning commons for innovative teaching and collaboration.
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Toward A User-Centered I2-Enabled Collaborative Learning and Teaching Environment: The Cal Poly Scandinavian Style Participatory Design Project
Overview • Welcome and Introductions • Franz - Philadelphia • Participatory Design for Teaching and Learning • Anita, Marita - Luleå • Student Design Project • Markus, Peter, Robert, and Seppo - Luleå • Socio-technical Requirements for I2-enabled Learning • Mary Somerville - Cal Poly SLO • ITS-Library Learning Commons • Helen Chu - Cal Poly SLO • Student Visions for the Learning Commons • Franz Kurfess - Philadelphia • ITS Perspective on Learning Commons • Craig Schultz - Cal Poly SLO • Towards Virtual Learning Spaces • David Gillette - Cal Poly SLO • Conclusions and Wrap-Up • Franz Kurfess - Philadelphia
Welcome and Introductions • Internet2-enabled Learning Commons (LC) • partnership between Information Technology Services and the University Library at California Polytechnic State University in San Luis Obispo • participatory user-driven design • include student and faculty users in collaboratively applying Scandinavian style co-design methodologies for physical and virtual learning and teaching environments • collaboration • Luleå University of Technology: Social Informatics • San Jose State University: Information Science, Library Studies
Internet2 Champions and Mini-Grants • promotion and funding of Internet2-related activities • faculty representatives from each college, ITS, library • ‘seed grant’ funding program for promising research and development (R&D) projects that require I2 bandwidth and processing capabilities • focus on activities funded through two of these mini-grants • interactive evaluation methodology for identifying socio-technical aspects of user-centered physical learning places and virtual learning spaces • design of a virtual environment to facilitate interaction
Participatory Design for Teaching and Learning • Anita, Marita - Luleå • 10 min
Student Design Project • Markus, Peter, Robert, and Seppo - Luleå • 15 min presentation • 5 min Q&A
Socio-technical Requirements for I2-enabled Learning • Mary Somerville - Cal Poly SLO • 5 min
ITS-Library Learning Commons • Helen Chu - Cal Poly SLO • 5 min
Student Visions for the Learning Commons • Franz Kurfess - Philadelphia • 5 min
Crossfire Firefox Plugin • “Smart” Search of Blogs • principle also applies to other reasonably well structured document collections • relies on ontologies for the categorization of documents • Firefox Already Supports RSS. • RSS Feeds as Live Bookmarks. • Crossfire Sidebar for RSS Search. • Go Button Triggers Web Spider. • Displays a List of RSS Items. • Context: Current Page or Entire Web • Blog Editor and Category WatchLists
MP3D • Planetary model for navigating large knowledge spaces • MP3 collections as example • Children objects orbit parent objects • Children objects are smaller than parent objects • Recursive relationship • Top level is a cluster of objects – “galaxy”
ITS Perspective on Learning Commons • Craig Schultz - Cal Poly SLO • 5 min
Towards Virtual Learning Spaces • David Gillette - Cal Poly SLO • 13 min video • 5 min Q&A
Conclusions and Wrap-Up • Learning Commons as focal point • re-design of under-utilized space in the library • Internet2-enabled learning and teaching approaches • collaboration, access to remote resources • participatory interaction, evaluation, and dialogue • involvement of various user groups early on • ‘learning by doing’ • students work on practical projects in class
Acknowledgements • The interactive design approach at Cal Poly was tested from January to June 2005 with funding from a U.S. Office of Naval Research Internet2 MiniGrant subcontract award. • We appreciate the support of the funding agency, of Cal Poly’s Office of Research and Graduate Programs, and of Cal Poly’s ITS department.