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Explore the impact of multiple mice for educational development in rural schools, addressing engagement, interaction, and shared learning experiences. This innovative approach maximizes the value of existing PCs.
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Multiple Mice for Computers in Education in Developing Countries Udai Singh Pawar Microsoft Research India Talk at Univ. of Washington June 2nd, 2006
Computers in Rural Education • What are the most pressing needs in a rural school? • Do computers have a place in a rural school? • How can we maximize the value of existing PCs in schools?
Ethnography in Rural Schools • Numerous urban and rural schools • Short site visits, ran workshops • Summer 2005: 18 rural schools with PCs in four states (Karnataka, Pondicherry, Maharashtra, and Orissa) – (Pal et al., WWW 2006) • Over 100 interviews with students, parents, teachers, administrators. • Most others in research group have also visited a variety of schools, and other ICT/kiosk projects.
The problem with Shared Computers • Current software designed for one user • Only one, of N children, can use the mouse • This is generally the dominant child • Learning benefits accrue primarily to that child • Other (N-1) children vying for control, are low on engagement
Related Work • Some interest in late 90’s (Single Display Groupware termed by Stewart et al, 1998) • Inkpen and others – First study, 1995 – puzzle-solving, toggling between two mice. Gender effects • Bricker – Collaborative activities – color matcher • Bederson and Stewart – Painting and storytelling • Greenberg and others – UI concepts, tabletops, large shared displays, etc.
Technical Issues • By default, Windows supports multiple mice but not multiple cursors • Implicit assumption that no-one will use multiple mice so no ID for mouse events • RawInput API in WindowsXP retains ID in user mode. All software solution, no hardware – just USB ports • Initially used SDG Toolkit (Tse & Greenberg, 2002) – now working with our own toolkit – Multimouse SDK • No problems with lag – tested upto 15 users
Testing with Students • Three preliminary field trials (5-12 year olds, N=23) • 20min of single mouse with alphabet game 20min of multiple mouse with alphabet game 20min of multiple mouse and tile game Free play Brief interview • Questions: • Can children understand and use the multiple-mouse paradigm when the number of mice is as many as five? • How do children interact with each other with respect to multiple mice? How do they share or not share? • Does the multiple mouse paradigm increase interest and engagement?
Using a Single Mouse • Even with a dominant child, all children engage • Engagement decreases with time for children without a mouse • Gender differences in sharing patterns • Children want to control the mouse
Using Multiple Mice • Children understand the idea immediately • Not confused by multiple cursors on screen • Children with mice remain engaged throughout • Overall engagement increases, even for children without a mouse
Other Observations • Interview responses: Dominantly positive • Can be considerable difference in game-playing competence • Age variance • Joint decision-making about what game to play next was chaotic
Ongoing and Future work • Developing an SDK for content developers • Tracking performance, and adjusting pace accordingly • UI features – joint decision-making mechanisms • Developing pedagogically sound usage scenarios • Competitive Video Games • Individualistic Shared screen space • Collaborative Shared tasks • Comprehensive testing • Deployment
“Development” Issues • To students • More chances to get involved – More fun!! • Better Learning • To content developers • Engaging content – video game model • Technologically straight-forward • Scope for innovation in learning activities • To teachers • Helps in “babysitting” the children • To the government/school heads • Economics - $5 a mouse • Simple and easy to setup technically • Instantly multiply the value of existing PCs in schools
Thanks!udaip@microsoft.comhttp://research.microsoft.com/research/temThanks!udaip@microsoft.comhttp://research.microsoft.com/research/tem
Field Trials • Three preliminary trials • Single Laptop, USB Hub • 20min of single mouse with alphabet game; 20min of multiple mouse with alphabet game; 20min of multiple mouse and tile game; Free play; Brief interview