220 likes | 558 Views
Computers in Education Module 9 What is the Perfect Classroom? Clean white wall in front of the room Show video clips Project an computer screen image Write with special pens Touch sensitive Printing abilities Networked to each Student’s PDA Voice recognition of teacher’s commands
E N D
Computers in Education Module 9
What is the Perfect Classroom? • Clean white wall in front of the room • Show video clips • Project an computer screen image • Write with special pens • Touch sensitive • Printing abilities • Networked to each Student’s PDA • Voice recognition of teacher’s commands
Young Children • Education needs to be • visually stimulating • actively involved • Education starts very early, age 1-2 • Programs to teach colors, ABC, even foreign languages stressing participatory learning
Young Children • Learn at their own pace • Turn abstract into concrete • money and stocks • Slightly older children benefit from edutainment • Where in the world is Carmen Sandiego? • Benefit - learning is FUN
Literacy Requirements for Education • SOL of public education has a literacy requirement for technology that is different for each grade level • Is there a computer literacy requirement at ODU?
High School and College • Intelligent tutoring programs • adapts based upon student responses • Computer based tutorials • Immediate feedback • Computer Simulation • Frog dissection • Simulation games • For competitive learning
WORKLINK • Designed for high school students who plan to enter the workforce after high school • Personal records • transcripts • ratings of work habits (punctuality, attendance, motivation)
Additional Uses by Students • Research • Papers via Internet • Application software • Word processing, spreadsheet, presentations • Storage of information • Instrument of research • E-mail • On-line applications • On-line homework help
Distance Learning • Teletechnet • Virtual University • Obtain degree at home or at sea • Self-study formats • No attendance required
Administrative Uses • Instructors • Testing • Maintain grades • Develop lesson plans • Create homework assignments • Research
Administrative Uses • Schools • Maintain student records • Assign students to classes and rooms • Pay employees
Administrative Uses • Research studies • Track students to determine graduation rates, job offers • Student performance and attitudes to improve the education process • Provide information for accountability reporting
Administrative Uses • Marketing • Web sites • CD-ROM tours • Virtual reality
Uses by Parents • Monitor students courses, professors, activities, etc. • Email • Save phone bills • Research tool to pick a university • See it without going there
Education Outside of the Classroom • Educational tools disguised as games • SimCity • Oceans Below • Reference material presented in video • Pictorial atlas • Body works