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Cognitive Walkthrough. A method for ‘stepping through’ a set of learning resources, trying at each step to determine what it is that we intend the learner to be doing.
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Cognitive Walkthrough A method for ‘stepping through’ a set of learning resources, trying at each step to determine what it is that we intend the learner to be doing. Novice designers don’t have a vocabulary for describing cognitive activity but Tom Shuell’s work on ‘learning functions’ provides a useful framework to support this design activity. Peter Goodyear ‘Effective networked learning in higher education’ January 2000 Kevin Brosnan - Learning to Learn
space organisation place community LEARNING activities tasks Design for RLO use (Indirect Design) Peter Goodyear ‘Effective networked learning in higher education’ January 2000 Kevin Brosnan - Learning to Learn
Affordances I use it to do the finances I use it to communicate with my team I use it to play games I use it to make presentations Kevin Brosnan - Learning to Learn
Conclusions “The problem with technology is not a technological one!” James Cornford Centre for Urban and Regional Development Studies (CURDS) University of Newcastle Kevin Brosnan - Learning to Learn