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Puzzle Bubble Shooter Video Game

The legendary bubble shooter game. It's not too complicated. All you need to do is aim with mouse and try to shoot the bubble to the right direction towards a bubble from the same color.

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Puzzle Bubble Shooter Video Game

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  1. PUZZLE BOBBLE Puzzle bobble also known as bust a move, is a 1994 tile matching arcade puzzle video game arcade video game for one or two players created by Taito Corporation, it is founded on Taito’s popular 1986 arcade game Bubble bobble, featuring characters and themes from that game. Its symptomatically cute Japanese animation and music along with its play technicalities and level designs made it successful as an arcade game title and spawned several sequels and ports to home gaming systems.

  2. Two different varieties of the original game were on the loose. Puzzle bobbleshooter was in the beginning released in Japan only in June 1994 by Taito Corporation, running on Taito’s B system hardware (with the preliminary title “Bubble bust”). Then after six months later in December, the international Neo Geo version of the puzzle bobble was on the loose. It was almost undistinguishable aside from being in the stereo and having some dissimilar sound effects and deciphered text.

  3. At the start of each round, the rectangular playing arena contains a prearranged pattern of colored bubbles. These are actually referred as balls in the translation give in the game of puzzle bobble but they are clearly to be bubbles because the pop, and are taken from bubble bobble. At the end of the game the player controls an object known as the pointer as it is used to aim and fire the bubbles up at the screen. The colors of bubbles fired is randomly generated and chosen from the color of bubbles still left on the screen.

  4. When set to the US region, the Neo Geo varieties exhibits the unconventional title “bust a move” and features anti-drug and anti-littering messages in the title categorization. The Bust a move title was used for all the consequent games in the series in the United States of America and Canada, as well as for some (non Taito’s publish) consoles in Europe also. The bubbles fired up on the screen probably travel in straight lines possibly rebounding off the side walls of the pitch. The bubbles fired up stop when they reach the top or touch other bubbles on the top of the pitch. If a bubble touches same colored balls, making a group of three or more bubbles, those bubbles as well as bubbles hanging from them are all together removed from the play pitch. More and more points are awarded as more and more bubbles are removed from the play pitch.

  5. After every few shots, the ceiling of the play area comes down a little a bit in order to make the game a little bit more challenging for the player. As the ceiling falls the bubbles stuck to it fall along it. The number of shots between each drop of the ceiling is predisposed by the number of bubble colors remaining on the play field. As the bubbles move closer to the bottom of the play field of the game, the music starts to play faster and when the bubble touch the end of the play field of the game the game is over.

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