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Blazing Trails. Leading Student Learning. Learning MODES Lead them to Water. Auditory Learners. Learn by hearing Remember sounds/remember what was said Lectures, recordings, reading aloud, group discussions, oral instructions, books on CD & ebook readers Take few notes Record own voice.
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Blazing Trails Leading Student Learning
Auditory Learners • Learn by hearing • Remember sounds/remember what was said • Lectures, recordings, reading aloud, group discussions, oral instructions, books on CD & ebook readers • Take few notes • Record own voice
Visual Learners • Learn by seeing • Remember a “picture”/remember what was shown • Reading, video/diagrams/charts/pictures, “print screen” features, turn off ebook audio features, written directions, color • Take lots of notes • Will ask you to repeat information
Kinesthetic Learners • Learn by doing (first-hand experience, tactile) • Remember what they do • Experiments/labs, games, field trips, problem-solving, physical props • Take lots of notes (that they may not read) • Use movement for experience
Biggest Misconception Because everyone can learn by hearing, seeing, and doing, it does not matter how the instructor structures or designs the delivery of information. Ability and preference are NOT the same.
Preferred Mode Smooth Automatic Easy Fast Comfortable Confident Non-preferred Mode Shaky Have to think about Hard Slow Uncomfortable Unsure
Best Handout • Color – paper or ink • Fill-in Map or Outline – places to write in information • Key steps/words for assignment -- acronyms/visuals
Learning is perceiving and processing information. Learning style is PREFERENCE for perceiving and processing information. David Kolb
Learning STYLES • 1. Imaginative – WHY? • 2. Analytical – WHAT? • 3. Common Sense – HOW? • 4. Dynamic – WHAT IF?
Imaginative Learners • Perceive through experience, process through reflection • Seek meaningfulness • Ask WHY? • Starting Point • Gather ideas, brainstorm, various points of view, argue both sides, find connections • Curious
Analytical Learners • Perceive through abstract conceptualization, process through reflection • Seek knowledge/information • Ask WHAT? • Follow Imagination • Gather facts and evidence, evaluate ideas, build theories, sort and organize • Want to get it right
Common Sense Learners • Perceive through abstract conceptualization, process through experimentation • Seek usability • Ask HOW? • Follow Information • Gather evidence through trying it out, trial and error, make it work, tinker, practice • Figure out what works
Dynamic Learners • Perceive through experience, process through experimentation • Seek possibilities • Ask WHAT IF? • Follow Trying/Practice/Tinkering • Gather experience and information to make it their own, do it their own way, refine what’s been given • What if I do this?
Freshman Learning Community library instruction experience.
Instruction Design • What? • Content and outcome -- Information • Why? • Past and future – Experience (context) • How? • Practice -- Usefulness • What if? • Playing and Becoming -- Integration
Instruction Presentation • Why? • What? • How? • What if?
Do not forget the WHY? Practical/Failure/So You Can Do It Yourself? • Can skip the WHAT IF?
www.aboutlearning.com • $10 – online Learning Type Measure assessment of learning style • David Kolb, Experiential Learning Theory • Bernice McCarthy, About Learning
Leading Student Learning Learning Modes Lead them to Water Learning Styles Get them to Drink