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Labanotation for Design of Movement-Based Interaction. Advisor : Dr. Hsu Presenter : Chia-Hao Yang Author : Lian Loke, Astrid T. Larssen, Toni Robertson. SIGCHI . Outline. Motivation Objective Introduction Method Examples of labanotation Discussion Conclusions. Motivation.
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Labanotation for Design of Movement-Based Interaction Advisor : Dr. Hsu Presenter : Chia-Hao Yang Author : Lian Loke, Astrid T. Larssen, Toni Robertson SIGCHI
Outline • Motivation • Objective • Introduction • Method • Examples of labanotation • Discussion • Conclusions
Motivation • The design of movement-based interaction with technology is an emerging area that calls for a renewed focus on the active human body and its capacity for movement.
Objective • The aim of this study was to gain an understanding of the potential usefulness of Labanotation for the design of physical or movement-based interaction with computer technology.
Introduction • The established movement notations have arisen out of dance choreography and include : • Benesh : English classical ballet • Eshkol-Wachmann • Labanotation • It includes three forms of movement description: • Motif : it’s a kind of simplified "Structural Description“ • you only write down what you think of as important • Effort-Sharp : it describes the inner attitude of the mover • Effort & Sharp • Structural : A way of writing which tries to record every aspect of motion as precisely as possible • http://user.uni-frankfurt.de/~griesbec/LABANE.HTML#Floor
Method • It involved the use of Labanotation for analyzing and transcribing movements produced by interaction with the Eyetoy interface. • The two games are : • Beat Freak • Kung Foo • Process • There are 8 players were recruited to play the two games. After playing, the participants were interviewed and their action will be analyzed.
Examples of labanotation • Strike moving object at fixed target in beat freak
Examples of labanotation (cont.) • Strike moving target in kung foo
Examples of labanotation (cont.) • Each action was performed by each participant with idiosyncratic movement styles.
Discussion • Functional and performed movement • It can distinguish between the two types • Simplicity and specificity • It’s an extensive and flexible notation system • Context of movement • Reading and writing • Once the notation system is learned, the body staff then becomes a strong graphic pattern • Comparison can be made easily
Conclusions • The findings from our study suggest that Labanotation is a potentially useful tool to support the design of movement-based interaction such as the Eyetoy games.
Labanotation • It is a system of analysing and recording movement, originally devised by Rudolf Laban in the 1920. • Similar to music notation Labanotation uses a staff. The score is read from the bottom to the top of the page. • L = Left side • C = Centerlinie • R = Right side • 1 = Support column • 2 = Leg gesture column • 3 = Body column • 4 = Arm column • 5 = Hand column • example