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Dive into the world of online gaming and discover the keys to creating successful, engaging games. Learn from industry trends and indie game success stories. Explore how to craft innovative, accessible, and fun content to captivate your audience. Unleash your creativity!
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How to make them better. Online Games
Online Gaming The most preferred entertainment option of today’s generation
Online Gaming • PC • Browser • MMOGs • Consoles • Mobile / Tablet • DTH • Anything that can access internet
Content Providers Microsoft Nintendo Mojang PSN Valve Capcom SOE Zynga Gameloft THQ Xbox Live Blizzard NCSoft PopCap UBISOFT Electronic Arts Playdom NEXON Bandai Activision Konami 2K Games Namco
MMOGs • Interactive & Immersive MMOGs - Serious Gamers
Social & Casual Games • Social / Casual Games – Non Gamers
Trends • Habitual of targeting same audience over and over • Everyone takes the tried, tested and profitable path!
Trends • Market today is differentiated • No matter what kind of game/product you have, you will find players for it.
Trends • Market today is differentiated • No matter what kind of game/product you have, you will find players for it. • Trick is to create content that is:
Trends • Market today is differentiated • No matter what kind of game/product you have, you will find players for it. • Trick is to create content that is: • Easily Accessible
Trends • Market today is differentiated • No matter what kind of game/product you have, you will find players for it. • Trick is to create content that is: • Easily Accessible • Innovative & Unique
Trends • Market today is differentiated • No matter what kind of game/product you have, you will find players for it. • Trick is to create content that is: • Easily Accessible • Innovative & Unique • Fun
Innovative New Content? • Indies do it better!
Innovative New Content? • Indies do it better! • Freedom to do it own way • Try new ideas • Take Risks
Innovative New Content? • Indies do it better! • Freedom to do it own way • Try new ideas • Take Risks • Let’s Learn from Indies
Game released as Alpha, Beta in Jan`11 • Never commercially advertised except through WOM • No integrated billing/payment solutions – Only Paypal • Game continues to make over 250,000$ and sells about 10,000 copies a day. • As of May 7, 7.5 Million users, 2.1 Million paid for game • Revenue: $33 Million
Game released as Alpha, Beta in Jan`11 • Never commercially advertised except through WOM • No integrated billing/payment solutions – Only Paypal • Game continues to make over 250,000$ and sells about 10,000 copies a day. • As of May 7, 7.5 Million users, 2.1 Million paid for game • Revenue: $33 Million • This is a 1 man Job!
Survival horror game • Also a building / construction game • You build almost anything with chunk of blocks
How did Minecraft do it? • Strengths of the game: • Graphics • Content • Storyline • Gameplay
Content – Items • < 200 Items • All items to be crafted
Content – Game World • 1.8 times the size of earth • Can be up to 8 times • Randomly Generated • Different world every time you start new
Storyline • No Storyline • No Narrative • No Quests • No tutorials/help • Player is the story
Gameplay • Creative • Create almost anything • Things about Gameplay: • Hard to learn & easy to play • Highly addictive • Keeps the player busy & wanting more • Rewarding
How did Minecraft do it? • Its innovative and unique!
How did Minecraft do it? • Its innovative and unique! • Focused on the core of the game, made it stronger
How did Minecraft do it? • Its innovative and unique! • Focused on the core of the game, made it stronger • Early Launch & timely content updates
How did Minecraft do it? • Its innovative and unique! • Focused on the core of the game, made it stronger • Early Launch & timely content updates • Encouraged players to play together
How did Minecraft do it? • Its innovative and unique! • Focused on the core of the game, made it stronger • Early Launch & timely content updates • Encouraged players to play together • Listened to the community, players did the marketing
How did Minecraft do it? • Its innovative and unique! • Focused on the core of the game, made it stronger • Early Launch & timely content updates • Encouraged players to play together • Listened to the community, players did the marketing • Gave users the power to create!
How to make your game better? • Be innovative & unique
How to make your game better? • Be innovative & unique • Performance
How to make your game better? • Be innovative & unique • Performance • Accessibility
How to make your game better? • Be innovative & unique • Performance • Accessibility • Fun
How to make your game better? • Be innovative & unique • Performance • Accessibility • Fun • Social Interaction
How to make your game better? • Be innovative & unique • Performance • Accessibility • Fun • Social Interaction • Expandability
How to make your game better? • Be innovative & unique • Performance • Accessibility • Fun • Social Interaction • Expandability • Community