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Courage Classic 2008. August 2 nd & 3 rd. The 15 th Annual Courage Classic Charity Championship will benefit the Combat Casualty Assistance Campaign of the Navy-Marine Corps Relief Society. www.nmcrs.org
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Courage Classic 2008 August 2nd & 3rd The 15th Annual Courage Classic Charity Championship will benefit the Combat Casualty Assistance Campaign of the Navy-Marine Corps Relief Society. www.nmcrs.org We proudly stand behind those giving themselves in service to our nation and will commit to providing as much support as we possibly can. For those that refuse to stand behind the Men and Women of our Armed forces, please feel free to stand in front of us!
The Courage Classic is scored as a “Time Plus” match. Each competitors score will be their raw time plus any penalties added or bonus’ subtracted. Penalties and bonus’ are assessed as adding or subtracting time from your raw time. All pistol stages will require no more than 30 rounds, IF a competitor does not miss. General Penalties are: Failure to Engage: +15 Seconds (Not shooting at a target that has been available) Failure to Neutralize: +10 Seconds (Failing to get at least 1 A OR: 1 B or C AND 1 D or knock down* a steel target.) Miss: +5 Seconds (Less than 2 scoring hits on target) General Procedural: +5 Seconds to +300 Seconds (Not performing with the intent of the stage design and 1 per shot fired if deemed to have gained competitive advantage by the procedural) *Some steel targets only require a hit which will be called by the Range Officer. All Stages Are in the process of revision and Subject To Change Prior To The Start Of The Match!Check Back Frequently.
Saturday August 2nd
Team Steak Break! Each team will have up to 3 of its members stand side by side see how fast they can cut the 2x4 in two using their handguns. Each shot touching the black lines adds 5 seconds; each shot outside the black lines adds 10 seconds. Time is added to combined team times. Start signal audible, stop time, last shot fired.
Taliban Alley Pistol At signal, engage 25 yard head shots with rifle and bonus golf balls from box A. After abandoning rifle, draw handgun and engage remaining targets as they become visible. Rifle
D.A.R.E! T7 AT1 T4 T5 T3 T2 Box To Keep A Cop Off Donuts! PP1 PP2 PP3 PP4 T6 T1
Gun Shop $425.00 T2 T1 3 strings – 10 rounds each string – 30 rounds total
PP2 PP1 T1 Box A Bomb Squad Re-Visited BOMB Goes Here T2 P7 Box B P1 P2 P3 P4 P5 P6 Pistol T3 6 Rounds Shotshell; 14 Rounds Pistol – At signal, engage P1-P6 with Shotgun then place shotgun in safety barrel, then retrieve Bomb and engage P7 and T1-T3 while transporting bomb to bomb disposal barrel. Engage PP1 & PP2 then proceed to Box B (Barricade) and then from within box and through port engage P-8-P12 (whirllygig). BOMB! Shotgun
Officer Down! T4 T5 P2 P5 P4 P1 P3 P6 T6 T7 T3 T1 T2
Shooting Box Box A
Terroist Cell Crackdown! Anyone worth shooting, is worth shooting twice! ? ? ?
Sunday August 3rd
T1 T2 T3 25 yds. You Have A GREEN Light! 200 yds. 160 yds. 150 yds. 100 yds. Fixed Time 40 Sec. T4 T5 T6 25 yds.
Shooting Box Box A
Terrorist Cell Crackdown! ? Targets, no further intel. ? ? ?
PP2 PP1 Box B Box A Bomb Squad Re-Visited P1 P2 P3 P4 P5 P6 Shotgun
Box Port A Port B Bowling for Bad Guys
Box T1 T2 T4 T3 T5 T6 T9 T8 T7 Shotgun Slugfest T10
Saturday Team Steak Break 1 pistol – Bay 1 2 pistol – Bay 2 3 pistol – Bay 3 4 pistol – Bay 6 5 rifle/pistol – Bay 4 6 shotgun/pistol – Bay 8 Sunday 7 rifle – Bay 4 8 rifle – Bay 2 9 rifle – Bay 3 10 shotgun – Bay 8 11 shotgun – Bay 5 12 shotgun – Bay 7 Stages