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Physics Engine. Marius Sandu-Popa. Project Description. 2D physics engine Android platform Real-time. Team. Laura Dragoi (manager) Diana Cojocea (tester) Sorin Vultureanu (tester) Anca Vamanu (developer) Andreea Lucau (developer)
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Physics Engine Marius Sandu-Popa
Project Description • 2D physics engine • Android platform • Real-time
Team • Laura Dragoi (manager) • Diana Cojocea (tester) • Sorin Vultureanu (tester) • Anca Vamanu (developer) • Andreea Lucau (developer) • Sandu-Popa Marius (takes the credit developer)
Competition • Chipmunk • Box2D • Disadvantage: • only ports for Android (not a native implementation)
Client • Target: game industry • Generic client (at this stage): • Game Developer
Functionality • Particle Physics • Laws of motion • Forces and Impulses • Contact Physics • Collision detection/resolution • Real-time behavior • Simple and intuitive API
Development Tools • Android SDK • Android NDK (optimizations) • Sensor Simulator • Game Physics Engine Development (book) by Ian Millington
Project Page • http://koala.cs.pub.ro/redmine/projects/show/ape