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Exploring Collaborations: Successful Strategies for Increasing Equity and Access to STEM. Tayloe Washburn. 12/04/13. Mission Partners. #GAMES4STEM. Problem Statement. #GAMES4STEM. National STEM graduate shortage
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Exploring Collaborations: Successful Strategies for Increasing Equity and Access to STEM Tayloe Washburn 12/04/13
Mission Partners #GAMES4STEM
Problem Statement #GAMES4STEM National STEM graduate shortage By grade 9, over 80% of girls make a decision to pursue careers other than those which involve science, technology, engineering or math (STEM) While many good STEM programs like NGCP are in place to tackle this challenge, the tool of video games has not been effectively used at scale Girls + boys under 18 spend 2.1 hours a day in some form of video experience
GAMES Mission #GAMES4STEM Develop one or more really fun and engaging games that will, along with other STEM strategies underway, make a real impact in helping to influence girls to pursue STEM careers.
Launch Video • http://youtu.be/bnT8l-mI-UQ #GAMES4STEM
Key Steps + Timetable to GAMES Initiative #GAMES4STEM Launch – June 2013 Organize 5 working groups, leadership structure, NGCP role, and GAMES Logic Model Planning Tool Develop fund-raising strategy for 2014-16 campaign Conduct initial research/review as well as NSF grant proposal on GAMES STEM Community Carry out national Game Jam process to NGCP. Girls member + others to develop great game ideas + plots – Spring-Fall 2014 GAMES Judge: Select game proposals to select 20 game prototypes; develop and field test prototype games with NGCP girls – Jan-December 2015 Evaluate results of field tests; GAMES judges select 2-3 games for production and FREE distribution GAMES girl players move into GAMES community; long-term monitoring begins
Logic Model #GAMES4STEM
GAMES Working Groups #GAMES4STEM Research/Assessment Gamers Networkers Fund-raisers Girls Expertise and Advocacy
GAMES Initiative and NGCP Collaboration #GAMES4STEM • Co-founders and executive leadership • NGCP girl members participate in: • Surveys + limited research • Ideas/stories for games • Testing 20 game prototypes • Playing 2-3 final games • Optional participation in GAMES/STEM Community • Long-term monitoring
Next Steps #GAMES4STEM Join the GAMES Network and one or more working groups Help develop strategies + grow our GAMES Network How can we integrate GAMES mission into other NGCP and STEM initiatives Your other ideas + comments