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Gaming @ LPL. Amy Wander Adam Melancon. Lafayette Public Library. 02/2005. The LPL Experience. Why? How We Made It Happen The Equipment What We Learned Resources. Our Tournaments (summer & winter break). Mario Kart – Set up. Mario Kart. Final Round of Mario. Wii Sports.
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Gaming @ LPL Amy Wander Adam Melancon Lafayette Public Library 02/2005
The LPL Experience • Why? • How We Made It Happen • The Equipment • What We Learned • Resources
Our Tournaments (summer & winter break) Mario Kart – Set up Mario Kart Final Round of Mario Wii Sports Guitar Hero
Why? • Most libraries offer recreational programming. • Video Games are a core part of life for many teens. • 95% of teenage boys play video games (www.theshiftedlibrarianblog.com) • Gaming provides programs that are boy friendly. • Offers non-traditional program that will generate excitement about the library. • Once a teen attends a tournament he sees the library and staff in a new light. • Provides positive interaction between staff and teen patrons. • We had around 30 teen participants for each tournament.
What They Said… • “What did you like about the tournament?” • “It was cool!” • “The tense moments” • “ I think the entire idea is great” – a parent’s comment • “It was the challenge I needed” • “It was fun”
How We Made It Happen • Planned collaboratively by the IT Department, Teen Department, and volunteers. • Based on the Ann Arbor District Library tournaments, VOYA 2005. • Most gaming equipment was borrowed from our Teen Advisory Committee and Library Staff. • The library owned projectors, screens, and TVs. • Adult and teen volunteers helped staff the tournament.
Mario Kart: Double Dash 2 Game Cubes 2 Copies of Mario Kart: Double Dash 2 projectors with screens 4-8 controllers Sound system with wireless microphone Snacks Extras: Prizes Laptop with screen (display slides of scores) DJ lights Games while teens wait : Guitar Hero, PlayStation, large screen TV Wii sports, Wii, projector, and screen The Equipment
Wii Sports 2 Wii’s 2 Copies Wii Sports 2 projectors with screens 4 controllers Sound system with wireless Microphone Snacks Extras: Prizes Laptop with screen (display slides of scores) DJ lights Games while teens wait: Guitar Hero, PlayStation, large screen TV The Equipment
What We Learned • Have open play at the beginning (1/2 hour). • Wii Warning: anyone who plays will be sore the next day. • The more volunteers the better. Teen volunteers work great too. • 2 emcees, who also picked game routes. • 1 per extra game to explain how to play. • 1-2 extra staff/volunteer just in case. • Emcee volunteers need to know their games. • During the second tournament two teen volunteers picked which Mario Kart routes to use and were able to time the tournament pacing perfectly. • Pick a tournament style where participants get to play more than once. • i.e. double elimination
Resources • Websites • Gaming – Library Success: a Best Practices Wiki www.libsuccess.org • Game On: Games in Libraries http://libgaming.blogspot.com/ • The Shifted Librarian Blog by Jenny Levine www.theshiftedlibrarian.com • Flickr group of photos tagged gaminginlibraries http://www.flickr.com • Ann Arbor District Library (AADL). AXIS AADL Blog http://www.aadl.org/node/102 • Listserves • LibGaming group http://groups.google.com/group/LibGaming
Resources • On Paper - Articles and Books • Video Games as a Service: Hosting Tournaments at Your Library http://pdfs.voya.com/VO/YA2/VOYA200502VideoGames.pdf • Levine, Jenny. "Gaming and Libraries: Intersection of Services"Library Technology Reports(ALA TechSource) Sep/Oct 2006, vol. 42, n. 5. • Gallaway, Beth. Game On! Gaming at the Library (available in 2008) • Rumor has it, Eli Neiburger of AADL will also be publishing a book on this topic.
Questions? Amy Wander Youth Services Librarian awander@state.lib.la.us (337) 261-5757 Adam Melancon Systems Administrator amelanco@state.lib.la.us (337) 261-5775