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Technical Fouls (Part 2)

Technical Fouls (Part 2). Jason Costello and Jim Powers. Session Agenda. Review of sections 7 – 12 (about 15 minutes) Group Work: Scenarios (about 10 minutes) Questions (5 minutes). Rule 6: Sections 7 – 12 (pgs. 67 – 70). Section 7: Interference Section 8: Off Sides Section 9: Pushing

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Technical Fouls (Part 2)

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  1. Technical Fouls (Part 2) Jason Costello and Jim Powers

  2. Session Agenda • Review of sections 7 – 12 (about 15 minutes) • Group Work: Scenarios (about 10 minutes) • Questions (5 minutes)

  3. Rule 6: Sections 7 – 12 (pgs. 67 – 70) • Section 7: Interference • Section 8: Off Sides • Section 9: Pushing • Section 10: Stalling • Section 11: Warding Off • Section 12: Withholding Ball from Play

  4. Section 7: Interference • Cannot interfere with the free movement of a player in any way beyond 5 yards of the ball • Both offensive and defensive players can be called for interference • If contact occurs off the ball (more then 5 yard away) interference occurred • Problem is, who initiated the contact? It is often impossible to tell Sometimes players simply run into each other • A no call is best if we can’t be sure

  5. Section 8: Off Sides • Off sides occurs when there are more than the allowed players in the offensive half of the field • 7 or more attacking players at full strength • When man down, count the players in the box. • The number of players on the defensive half of the field is essentially irrelevant under the new rules • There is no more free clear on off sides. Restart the ball where it is when the call is made – lateral, outside the box.

  6. Section 9: Pushing • One of the most common calls made. • A push occurs from the rear. • When in possession of the ball or within 5 yards of the ball, If a player pushes from the front or side, legal play. Outside of 5 yards, can be called interference. • With possession, 30 seconds time serving. Without, possession call. • The push becomes a issue around the crease or the sideline.

  7. Section 10: Stalling • This Section is covered in another session but just some highlights: • It is the responsibility of the team in possession of the ball to attack the goal. • Article 2: “If the offensive team has the ball in the goal area, the defensive team must attempt to play the ball within the goal area in order for stalling to be issued” • Under 2 minutes = stalling is in effect for the team in the lead • NOTE: the last two bullets are different in the college rules.

  8. Section 11: Warding Off • A player wards off when he uses his free hand or any other part of his body to establish separation between him and the defensive player • Warding off has to be on an offensive player while in possession • If there is no possession, it is illegal procedure/playing with the free hand. • If a defensive player uses the free hand to make separation, it is holding. • This is the most misunderstood call in the game. • Situation: offensive player extends his arm and the defensive player comes under the arm. The Offensive player raises his arm in a circular fashion to regain his position = this is NOT A WARD.

  9. Section 12: Withholding Ball from Play. • When the ball is loose, a player cannot trap the ball in any way or lie on it to prevent the opposing team from gaining possession. • This call is common in two areas • Face – Offs: When the player clamps on the ball and does not “release” it in a continuous motion. • In a “scrum:” play may fall on the ball or it may be lodged in his uniform. • NOTE: the goalkeeper is a bit different. They may clap the ball.

  10. Short Activity • 6 Groups: • Each group has a scenario • Determine the call but keep it within your group: • When finished, each group will read their scenario and ask for the call from all members of the session. • Does their call match your call? • Don’t read too much in to this – just go with what you have.

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