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Consumers: What They Tell Us & What it Means for Our Games. Matt Osgood 23 rd October 2012. Camelot provides players access to lottery products where, when and how they want, to ensure category relevance in a networked society.
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Consumers: What They Tell Us & What it Means for Our Games Matt Osgood 23rd October 2012
Camelot provides players access to lottery products where, when and how they want, to ensure categoryrelevance in a networked society
Camelot provides players access to lottery products where, when and how they want, to ensure categoryrelevance in a networked society
USA Sales: FY94-12 split by Draw Games and Instants Camelot provides players access to lottery products where, when and how they want, to ensure categoryrelevance in a networked society
Looking at Multi Jurisdictional Per Caps – massive growth potential for the US
Through driving consumer appeal regardless of the luck of big jackpots
1 Person = 3 different mind-sets: Consumer, Shopper, Player Reflective: On Mission: In the game:
Consumer ironies about Lottery No.1 • People Say/Feel/ Think: • “Jackpots under $50million are not worth playing for.” • And yet…. • Yet given $500k to pay off the mortgage, they would be over the moon
Consumer ironies about Lottery No.2 People Say/Feel/ Think: “There’s too many games, now. It’s too confusing.” And yet…. They don’t say this about Beer or Gum or Soda or Insurance
Consumer ironies about Lottery No.3 People Say/Feel/ Think: “$100 million is too much for one person… share the wealth - $1million for 100 people” And yet…. Bigger jackpots are what they really want and when they play.
Consumer ironies about Lottery No.4 People Say/Feel/ Think: “I dream of being a Millionaire.” And yet…. View $5 million not enough / Don’t know the jackpot that week
Point in time for the Marketeer to step up to the plate by providing solutions
Camelot’s foundation to do this is by being grounded in our consumers…
…and their motivations to play… With others Everyone else was To be sociable BEING PART OF THE CROWD SOCIAL INTERACTION Support charity To enjoy the atmosphere Share an interest To compete To day dream To win To have fun To experience Brighten up my day Relaxation/ “me-time” To avoid missing out Thrill of taking chance MENTAL ESTIMULATION THRILL Change my life Prevent Boredom Brain Active Improve my lifestyle Using my Skill CHANGE MY LIFE On my own Source: Camelot CCC Survey Nov 2008; Weighted Base: 5465000 motivation scores given UK Gamers Aged 18-79
…to uncover the truth, beyond the usual responses, to the things they really think and feel and need.
EuroMillions growing but by 2008 only 38% of Lotto players had ever played
We talked to non-playing Lotto players to understand what their ‘round ball’ was
UK Case Study: Millionaire Raffle add on game • Players said: • You’re the National Lottery – who’s this Euro Lottery? • No one ever wins in the UK • Jackpots too big for one person • Winning will cut me off from my friends • Don’t want to fund European Good Causes
UK Case Study: Millionaire Raffle add on game • Our understanding led us to offer: • A Guaranteed UK Millionaire every draw • Integrated Portfolio National Lottery branding device • New 3600 advertising campaign designed to address fears of winning and issues around dream ceiling • Periodical Super Raffles • Players said: • You’re the National Lottery – who’s this Euro Lottery? • No one ever wins in the UK • Jackpots too big for one person • Winning will cut me off from my friends • Don’t want to fund European Good Causes
3 Year Results: UK Case Study: Millionaire Raffle add on game • Over 420 additional UK Millionaires made by EuroMillionsvs. the 34 in the preceding 5 years • $1.33 Billion in incremental sales from Millionaire Raffle • 59% of Lotto players now playing EuroMillions too vs. the 38%
Driving appeal regardless of jackpot luck in the UK Launch of UK Millionaire Raffle in Nov 2009
THANK YOU • Camelot Global Services Ltd • Matt Osgood – VP Brands and Marketing • E: matt.osgood@Camelotglobal.com • M: +44 (0) 7968 939 175