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5 Core Elements to Game Design. Courtesy of Gamestar Mechanics. Space. The look and feel of a game from the design of its SPACE. KODU = Land & Terrain. Components. Are the parts of your game that are OBJECTS & CHARACTERS you place in the environment KODU = Objects & Characters. Mechanics.
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5 Core Elements to Game Design Courtesy of Gamestar Mechanics
Space • The look and feel of a game from the design of its SPACE. KODU = Land & Terrain
Components • Are the parts of your game that are OBJECTS & CHARACTERS you place in the environment • KODU = Objects & Characters
Mechanics • Are the actions in the game like move, jump, bump, see, collect, eat, etc.. • KODU = WHEN+ DO+ (Tiles you program)
Goals • Players try to achieve GOALS to win the game. Points, travel, collect, health, etc… KODU = You design the GOAL and strategy of your game to win. Important to add this in the DESCRIPTION.
Rules • Guide the player on how the game should be played KODU = Description and information at the beginning to tell the player know what to do. Add this when you SAVE MY WORLD.