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Research and Innovation

Research and Innovation. LEGO Education. Group 2. Jurga Tizinhauzaite Marijana Agatic Estefania Clemente Perez Danish Bangash Rimvydas Ivoskis. Target group. 8-16 age old Main interest: communicate with friends on the internet. Tend to have or want the newest electronic equipment.

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Research and Innovation

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  1. Research and Innovation LEGO Education Group 2 Jurga TizinhauzaiteMarijana AgaticEstefania Clemente PerezDanish BangashRimvydas Ivoskis

  2. Target group • 8-16 age old • Main interest: communicate with friends on the internet. • Tend to have or want the newest electronic equipment. • Always considered about their image. • Want to ”Pimp” their profiles.

  3. E-learning 2.0 • Social networks • Blogging • Podcasting • Media sharing • Tagging • Virtual worlds • Wikis

  4. Concept On-line, Web 2.0 and Education 2.0 based learning system.

  5. Concept Every school is able to integrate the Lego Education Learning System (LELS) into everyday lessons.

  6. Concept LELS: Children Parents Teachers

  7. Concept Learning by playing!

  8. Fictional character

  9. Homework-game

  10. Blogging

  11. LELS for teachers • Tutorials how to use LELS. • Uploading the information from the lessons. • Special online conferences. • How to teach using the Lego Education.

  12. LELS for parents Parents would be able to see child’s: • activities of all time and current day; • child’s score on the homework-game; • overall level in the class; • child’s reports; • future plans of the studies.

  13. Thank You!

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